When I load the game this comes up, I have no idea about the errors.
9/4/2010 8:47:21 PM (3.0.0.0)
-----------------------------------Application_ThreadException-----------------------------------System.IO.FileNotFoundException: C:\vcprojs\AIWar\bin\Debug\Images\Splash.png
at System.Drawing.Image.FromFile(String filename, Boolean useEmbeddedColorManagement)
at System.Drawing.Image.FromFile(String filename)
at AIWar.Windows.Splash.OnPaintBackground(PaintEventArgs e) in C:\vcprojs\AIWar\Windows\Splash.cs:line 61
at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer, Boolean disposeEventArgs)
at System.Windows.Forms.Control.WmPaint(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
9/4/2010 8:47:34 PM (3.0.0.0)
-----------------------------------CurrentDomain_UnhandledException-----------------------------------SlimDX.DirectSound.DirectSoundException: DSERR_PRIOLEVELNEEDED: The caller does not have the priority level required for the function to succeed (-2005401530)
at SlimDX.Result.Throw[T](Object dataKey, Object dataValue)
at SlimDX.Result.Record[T](Int32 hr, Boolean failed, Object dataKey, Object dataValue)
at SlimDX.DirectSound.SoundBuffer.Play(Int32 priority, PlayFlags flags)
at AIWar.GameMusic.DataTransferActivity() in C:\vcprojs\AIWar\DX\GameMusic.cs:line 214
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
9/4/2010 8:47:53 PM (3.0.0.0)
-----------------------------------Application_ThreadException-----------------------------------System.IO.FileNotFoundException: C:\vcprojs\AIWar\bin\Debug\Images\Splash.png
at System.Drawing.Image.FromFile(String filename, Boolean useEmbeddedColorManagement)
at System.Drawing.Image.FromFile(String filename)
at AIWar.Windows.Splash.OnPaintBackground(PaintEventArgs e) in C:\vcprojs\AIWar\Windows\Splash.cs:line 61
at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer, Boolean disposeEventArgs)
at System.Windows.Forms.Control.WmPaint(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
9/4/2010 8:48:08 PM (3.0.0.0)
-----------------------------------CurrentDomain_UnhandledException-----------------------------------SlimDX.DirectSound.DirectSoundException: DSERR_PRIOLEVELNEEDED: The caller does not have the priority level required for the function to succeed (-2005401530)
at SlimDX.Result.Throw[T](Object dataKey, Object dataValue)
at SlimDX.Result.Record[T](Int32 hr, Boolean failed, Object dataKey, Object dataValue)
at SlimDX.DirectSound.SoundBuffer.Play(Int32 priority, PlayFlags flags)
at AIWar.GameMusic.DataTransferActivity() in C:\vcprojs\AIWar\DX\GameMusic.cs:line 214
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
9/4/2010 8:48:14 PM (3.0.0.0)
-----------------------------------Application_ThreadException-----------------------------------System.IO.FileNotFoundException: C:\vcprojs\AIWar\bin\Debug\Images\Splash.png
at System.Drawing.Image.FromFile(String filename, Boolean useEmbeddedColorManagement)
at System.Drawing.Image.FromFile(String filename)
at AIWar.Windows.Splash.OnPaintBackground(PaintEventArgs e) in C:\vcprojs\AIWar\Windows\Splash.cs:line 61
at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer, Boolean disposeEventArgs)
at System.Windows.Forms.Control.WmPaint(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
9/4/2010 8:48:30 PM (3.0.0.0)
-----------------------------------CurrentDomain_UnhandledException-----------------------------------SlimDX.DirectSound.DirectSoundException: DSERR_PRIOLEVELNEEDED: The caller does not have the priority level required for the function to succeed (-2005401530)
at SlimDX.Result.Throw[T](Object dataKey, Object dataValue)
at SlimDX.Result.Record[T](Int32 hr, Boolean failed, Object dataKey, Object dataValue)
at SlimDX.DirectSound.SoundBuffer.Play(Int32 priority, PlayFlags flags)
at AIWar.GameMusic.DataTransferActivity() in C:\vcprojs\AIWar\DX\GameMusic.cs:line 214
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
9/4/2010 8:52:54 PM (3.0.0.0)
-----------------------------------Application_ThreadException-----------------------------------System.IO.FileNotFoundException: C:\vcprojs\AIWar\bin\Debug\Images\Splash.png
at System.Drawing.Image.FromFile(String filename, Boolean useEmbeddedColorManagement)
at System.Drawing.Image.FromFile(String filename)
at AIWar.Windows.Splash.OnPaintBackground(PaintEventArgs e) in C:\vcprojs\AIWar\Windows\Splash.cs:line 61
at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer, Boolean disposeEventArgs)
at System.Windows.Forms.Control.WmPaint(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
9/4/2010 8:53:12 PM (3.0.0.0)
-----------------------------------CurrentDomain_UnhandledException-----------------------------------SlimDX.DirectSound.DirectSoundException: DSERR_PRIOLEVELNEEDED: The caller does not have the priority level required for the function to succeed (-2005401530)
at SlimDX.Result.Throw[T](Object dataKey, Object dataValue)
at SlimDX.Result.Record[T](Int32 hr, Boolean failed, Object dataKey, Object dataValue)
at SlimDX.DirectSound.SoundBuffer.Play(Int32 priority, PlayFlags flags)
at AIWar.GameMusic.DataTransferActivity() in C:\vcprojs\AIWar\DX\GameMusic.cs:line 214
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
9/4/2010 8:55:38 PM (3.0.0.0)
-----------------------------------Application_ThreadException-----------------------------------System.IO.FileNotFoundException: C:\vcprojs\AIWar\bin\Debug\Images\Splash.png
at System.Drawing.Image.FromFile(String filename, Boolean useEmbeddedColorManagement)
at System.Drawing.Image.FromFile(String filename)
at AIWar.Windows.Splash.OnPaintBackground(PaintEventArgs e) in C:\vcprojs\AIWar\Windows\Splash.cs:line 61
at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer, Boolean disposeEventArgs)
at System.Windows.Forms.Control.WmPaint(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
9/4/2010 8:55:56 PM (3.0.0.0Trial)
-----------------------------------CurrentDomain_UnhandledException-----------------------------------System.IndexOutOfRangeException: Index was outside the bounds of the array.
at AIWar.GameForm..ctor() in C:\vcprojs\AIWar\GameFormParts\NetworkHandling.cs:line 14
at AIWar.Program.Main() in C:\vcprojs\AIWar\Program.cs:line 20
9/4/2010 8:56:00 PM (3.0.0.0)
-----------------------------------CurrentDomain_UnhandledException-----------------------------------SlimDX.DirectSound.DirectSoundException: DSERR_PRIOLEVELNEEDED: The caller does not have the priority level required for the function to succeed (-2005401530)
at SlimDX.Result.Throw[T](Object dataKey, Object dataValue)
at SlimDX.Result.Record[T](Int32 hr, Boolean failed, Object dataKey, Object dataValue)
at SlimDX.DirectSound.SoundBuffer.Play(Int32 priority, PlayFlags flags)
at AIWar.GameMusic.DataTransferActivity() in C:\vcprojs\AIWar\DX\GameMusic.cs:line 214
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
9/4/2010 8:59:10 PM (3.0.0.0)
-----------------------------------Application_ThreadException-----------------------------------System.IO.FileNotFoundException: C:\vcprojs\AIWar\bin\Debug\Images\Splash.png
at System.Drawing.Image.FromFile(String filename, Boolean useEmbeddedColorManagement)
at System.Drawing.Image.FromFile(String filename)
at AIWar.Windows.Splash.OnPaintBackground(PaintEventArgs e) in C:\vcprojs\AIWar\Windows\Splash.cs:line 61
at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer, Boolean disposeEventArgs)
at System.Windows.Forms.Control.WmPaint(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)