Author Topic: ai wars not loading  (Read 1548 times)

Offline wsa351

  • Newbie
  • *
  • Posts: 1
ai wars not loading
« on: September 04, 2010, 09:15:33 pm »
When I load the game this comes up, I have no idea about the errors.

9/4/2010 8:47:21 PM (3.0.0.0)
-----------------------------------Application_ThreadException-----------------------------------System.IO.FileNotFoundException: C:\vcprojs\AIWar\bin\Debug\Images\Splash.png
   at System.Drawing.Image.FromFile(String filename, Boolean useEmbeddedColorManagement)
   at System.Drawing.Image.FromFile(String filename)
   at AIWar.Windows.Splash.OnPaintBackground(PaintEventArgs e) in C:\vcprojs\AIWar\Windows\Splash.cs:line 61
   at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer, Boolean disposeEventArgs)
   at System.Windows.Forms.Control.WmPaint(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
9/4/2010 8:47:34 PM (3.0.0.0)
-----------------------------------CurrentDomain_UnhandledException-----------------------------------SlimDX.DirectSound.DirectSoundException: DSERR_PRIOLEVELNEEDED: The caller does not have the priority level required for the function to succeed (-2005401530)
   at SlimDX.Result.Throw[T](Object dataKey, Object dataValue)
   at SlimDX.Result.Record[T](Int32 hr, Boolean failed, Object dataKey, Object dataValue)
   at SlimDX.DirectSound.SoundBuffer.Play(Int32 priority, PlayFlags flags)
   at AIWar.GameMusic.DataTransferActivity() in C:\vcprojs\AIWar\DX\GameMusic.cs:line 214
   at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ThreadHelper.ThreadStart()
9/4/2010 8:47:53 PM (3.0.0.0)
-----------------------------------Application_ThreadException-----------------------------------System.IO.FileNotFoundException: C:\vcprojs\AIWar\bin\Debug\Images\Splash.png
   at System.Drawing.Image.FromFile(String filename, Boolean useEmbeddedColorManagement)
   at System.Drawing.Image.FromFile(String filename)
   at AIWar.Windows.Splash.OnPaintBackground(PaintEventArgs e) in C:\vcprojs\AIWar\Windows\Splash.cs:line 61
   at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer, Boolean disposeEventArgs)
   at System.Windows.Forms.Control.WmPaint(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
9/4/2010 8:48:08 PM (3.0.0.0)
-----------------------------------CurrentDomain_UnhandledException-----------------------------------SlimDX.DirectSound.DirectSoundException: DSERR_PRIOLEVELNEEDED: The caller does not have the priority level required for the function to succeed (-2005401530)
   at SlimDX.Result.Throw[T](Object dataKey, Object dataValue)
   at SlimDX.Result.Record[T](Int32 hr, Boolean failed, Object dataKey, Object dataValue)
   at SlimDX.DirectSound.SoundBuffer.Play(Int32 priority, PlayFlags flags)
   at AIWar.GameMusic.DataTransferActivity() in C:\vcprojs\AIWar\DX\GameMusic.cs:line 214
   at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ThreadHelper.ThreadStart()
9/4/2010 8:48:14 PM (3.0.0.0)
-----------------------------------Application_ThreadException-----------------------------------System.IO.FileNotFoundException: C:\vcprojs\AIWar\bin\Debug\Images\Splash.png
   at System.Drawing.Image.FromFile(String filename, Boolean useEmbeddedColorManagement)
   at System.Drawing.Image.FromFile(String filename)
   at AIWar.Windows.Splash.OnPaintBackground(PaintEventArgs e) in C:\vcprojs\AIWar\Windows\Splash.cs:line 61
   at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer, Boolean disposeEventArgs)
   at System.Windows.Forms.Control.WmPaint(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
9/4/2010 8:48:30 PM (3.0.0.0)
-----------------------------------CurrentDomain_UnhandledException-----------------------------------SlimDX.DirectSound.DirectSoundException: DSERR_PRIOLEVELNEEDED: The caller does not have the priority level required for the function to succeed (-2005401530)
   at SlimDX.Result.Throw[T](Object dataKey, Object dataValue)
   at SlimDX.Result.Record[T](Int32 hr, Boolean failed, Object dataKey, Object dataValue)
   at SlimDX.DirectSound.SoundBuffer.Play(Int32 priority, PlayFlags flags)
   at AIWar.GameMusic.DataTransferActivity() in C:\vcprojs\AIWar\DX\GameMusic.cs:line 214
   at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ThreadHelper.ThreadStart()
9/4/2010 8:52:54 PM (3.0.0.0)
-----------------------------------Application_ThreadException-----------------------------------System.IO.FileNotFoundException: C:\vcprojs\AIWar\bin\Debug\Images\Splash.png
   at System.Drawing.Image.FromFile(String filename, Boolean useEmbeddedColorManagement)
   at System.Drawing.Image.FromFile(String filename)
   at AIWar.Windows.Splash.OnPaintBackground(PaintEventArgs e) in C:\vcprojs\AIWar\Windows\Splash.cs:line 61
   at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer, Boolean disposeEventArgs)
   at System.Windows.Forms.Control.WmPaint(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
9/4/2010 8:53:12 PM (3.0.0.0)
-----------------------------------CurrentDomain_UnhandledException-----------------------------------SlimDX.DirectSound.DirectSoundException: DSERR_PRIOLEVELNEEDED: The caller does not have the priority level required for the function to succeed (-2005401530)
   at SlimDX.Result.Throw[T](Object dataKey, Object dataValue)
   at SlimDX.Result.Record[T](Int32 hr, Boolean failed, Object dataKey, Object dataValue)
   at SlimDX.DirectSound.SoundBuffer.Play(Int32 priority, PlayFlags flags)
   at AIWar.GameMusic.DataTransferActivity() in C:\vcprojs\AIWar\DX\GameMusic.cs:line 214
   at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ThreadHelper.ThreadStart()
9/4/2010 8:55:38 PM (3.0.0.0)
-----------------------------------Application_ThreadException-----------------------------------System.IO.FileNotFoundException: C:\vcprojs\AIWar\bin\Debug\Images\Splash.png
   at System.Drawing.Image.FromFile(String filename, Boolean useEmbeddedColorManagement)
   at System.Drawing.Image.FromFile(String filename)
   at AIWar.Windows.Splash.OnPaintBackground(PaintEventArgs e) in C:\vcprojs\AIWar\Windows\Splash.cs:line 61
   at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer, Boolean disposeEventArgs)
   at System.Windows.Forms.Control.WmPaint(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
9/4/2010 8:55:56 PM (3.0.0.0Trial)
-----------------------------------CurrentDomain_UnhandledException-----------------------------------System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at AIWar.GameForm..ctor() in C:\vcprojs\AIWar\GameFormParts\NetworkHandling.cs:line 14
   at AIWar.Program.Main() in C:\vcprojs\AIWar\Program.cs:line 20

9/4/2010 8:56:00 PM (3.0.0.0)
-----------------------------------CurrentDomain_UnhandledException-----------------------------------SlimDX.DirectSound.DirectSoundException: DSERR_PRIOLEVELNEEDED: The caller does not have the priority level required for the function to succeed (-2005401530)
   at SlimDX.Result.Throw[T](Object dataKey, Object dataValue)
   at SlimDX.Result.Record[T](Int32 hr, Boolean failed, Object dataKey, Object dataValue)
   at SlimDX.DirectSound.SoundBuffer.Play(Int32 priority, PlayFlags flags)
   at AIWar.GameMusic.DataTransferActivity() in C:\vcprojs\AIWar\DX\GameMusic.cs:line 214
   at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ThreadHelper.ThreadStart()
9/4/2010 8:59:10 PM (3.0.0.0)
-----------------------------------Application_ThreadException-----------------------------------System.IO.FileNotFoundException: C:\vcprojs\AIWar\bin\Debug\Images\Splash.png
   at System.Drawing.Image.FromFile(String filename, Boolean useEmbeddedColorManagement)
   at System.Drawing.Image.FromFile(String filename)
   at AIWar.Windows.Splash.OnPaintBackground(PaintEventArgs e) in C:\vcprojs\AIWar\Windows\Splash.cs:line 61
   at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer, Boolean disposeEventArgs)
   at System.Windows.Forms.Control.WmPaint(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: ai wars not loading
« Reply #1 on: September 04, 2010, 09:20:21 pm »
Welcome to the forums :)  Sorry to hear about the troubles; first step is to try again with the latest official version (3.120) which you can get from any of the mirrors listed on this page:

http://www.arcengames.com/aiwar_buy.php

If that doesn't help, please let me know :)
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!