Author Topic: Crash Bug  (Read 1162 times)

Offline TechSY730

  • Core Member Mark V
  • *****
  • Posts: 4,570
Crash Bug
« on: March 23, 2013, 05:14:03 pm »
New crash bug alert.

10996: Consistent Crash-to-Desktop on All Player Simultaneously

Not reported by me, but crash bugs seem severe enough to deserve additional attention.

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Crash Bug
« Reply #1 on: March 23, 2013, 06:49:16 pm »
Thanks, I'll take a look when I've got some AIW time.  Generally speaking CTD bugs are something outside our control.  In the engine, we couldn't really make that happen if we wanted to :)  Though I suppose an out-of-memory error could do that, depending on the circumstances.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline TechSY730

  • Core Member Mark V
  • *****
  • Posts: 4,570
Re: Crash Bug
« Reply #2 on: March 24, 2013, 12:37:09 am »
And another one, but this seems to be some sort of concurrent modification exception with resource (metal in particular) handling or something.

Something to do with the new conversion logic perhaps?

11000: Crash, unknown cause

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Crash Bug
« Reply #3 on: March 24, 2013, 09:43:34 am »
That last one would probably be due to the conversion logic, yes, guessing from the stack trace.  Should be able to fix that when I can sit down with it.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!