My group has been getting a lot of crashes, particularly when auto-saving. Manually saving while the game is paused hasnt caused any problems yet, but the game still locks up during regular play and doesnt seem to leave any crash logs. Attached save game and UnhandledErrors.txt. Memory usage during lockups is about 1.5Gb. Are there any debug modes we could run, or additional logs that might useful to you?
5/17/2014 9:53:20 PM (7.028)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
at (wrapper managed-to-native) string:InternalAllocateStr (int)
at System.Text.ASCIIEncoding.GetString (System.Byte[] bytes, Int32 byteIndex, Int32 byteCount) [0x00000] in <filename unknown>:0
at System.Text.Encoding.GetString (System.Byte[] bytes) [0x00000] in <filename unknown>:0
at System.Convert.ToBase64String (System.Byte[] inArray, Int32 offset, Int32 length) [0x00000] in <filename unknown>:0
at System.Convert.ToBase64String (System.Byte[] inArray) [0x00000] in <filename unknown>:0
at Compressor.CompressStringGZip (System.String text, Boolean IsOptional) [0x00000] in <filename unknown>:0
at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0
at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0
at GameCommand.Execute () [0x00000] in <filename unknown>:0
at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0
Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
at (wrapper managed-to-native) string:InternalAllocateStr (int)
at System.Text.ASCIIEncoding.GetString (System.Byte[] bytes, Int32 byteIndex, Int32 byteCount) [0x00000] in <filename unknown>:0
at System.Text.Encoding.GetString (System.Byte[] bytes) [0x00000] in <filename unknown>:0
at System.Convert.ToBase64String (System.Byte[] inArray, Int32 offset, Int32 length) [0x00000] in <filename unknown>:0
at System.Convert.ToBase64String (System.Byte[] inArray) [0x00000] in <filename unknown>:0
at Compressor.CompressStringGZip (System.String text, Boolean IsOptional) [0x00000] in <filename unknown>:0
at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0
at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0
at GameCommand.Execute () [0x00000] in <filename unknown>:0
at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0