Author Topic: How does deepstriking work?  (Read 5311 times)

Offline Faulty Logic

  • Hero Member Mark III
  • *****
  • Posts: 1,194
  • Bane of the AI
How does deepstriking work?
« on: August 06, 2012, 07:15:47 pm »
What are the criteria to trigger a deepstrike?
Is there a timer, or is it more of a boolean?
Does the AI spawn new ships, or just free the ones it already has?
If warheads can't solve it, use more warheads.

Offline Diazo

  • Master Member Mark II
  • *****
  • Posts: 1,717
  • I love/hate Diff 10
Re: How does deepstriking work?
« Reply #1 on: August 06, 2012, 07:36:59 pm »
A deep strike is a non-scout player unit more then 4 hops out from a player or neutral system.

The AI Spawns zombie ships from nearby warp gates in retaliation.

I do not know the numbers but it's based mostly off difficulty level I believe.

There is talk about having the deep strike scale up depending on how far out the player's ships are but at the moment distance does not matter, the AI responds at a set pace any time a non-scout ship is more then 4 hops out.

D.

Offline Faulty Logic

  • Hero Member Mark III
  • *****
  • Posts: 1,194
  • Bane of the AI
Re: How does deepstriking work?
« Reply #2 on: August 06, 2012, 07:43:12 pm »
Thanks.
If warheads can't solve it, use more warheads.