Author Topic: when to take out warp gates?  (Read 1824 times)

Offline intently

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when to take out warp gates?
« on: January 29, 2010, 12:23:37 pm »
Do people generally take out every warp gate adjacent to their claimed systems?  Does the rank of the system with the warp gate affect the level of ships that can come through the gate?  If so, then maybe it's only worth it to take out gates on level 3/4 systems.

If there's already a good discussion of this, just point me to it.

Offline HellishFiend

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Re: when to take out warp gates?
« Reply #1 on: January 29, 2010, 12:30:44 pm »
Do people generally take out every warp gate adjacent to their claimed systems?  Does the rank of the system with the warp gate affect the level of ships that can come through the gate?  If so, then maybe it's only worth it to take out gates on level 3/4 systems.

If there's already a good discussion of this, just point me to it.

The easy way to look at it is:
Do you not want to have to defend against waves coming through that wormhole?
If not, destroy the warp gate.

The more complex way of looking at it is by examining the opportunity cost of destroying the gate. Assuming you have a set ceiling of progress you dont want to hit prior to taking out the AI homeworlds, you need to think about what else you could accomplish with that 10 progress vs spending it on taking out that gate.

Of course, this is also assuming you're not employing a "wave funnel" strategy, where you destroy or warp jam all entry points except for one. That's one way to do it, too.

The mk level of the planet with the gate does not affect anything besides the difficulty of destroying that particular gate.
Time to roll out another ball of death.

Offline x4000

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Re: when to take out warp gates?
« Reply #2 on: January 29, 2010, 12:31:03 pm »
Do people generally take out every warp gate adjacent to their claimed systems?

I don't, but I try to keep it to one or two planets that have adjacent warp gates where possible.  Other players differ widely in that aspect.

Does the rank of the system with the warp gate affect the level of ships that can come through the gate?  If so, then maybe it's only worth it to take out gates on level 3/4 systems.

No, the rank of the system has no bearing on the waves that come from it (Raid Engines and Alarm Posts aside, if you have the expansion).  So the only consideration is where you want to shore up your defenses and where you want to let the AI in.  They are going to come in somewhere, so if you can control where that is you can mass your defenses.
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Offline Lancefighter

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Re: when to take out warp gates?
« Reply #3 on: January 29, 2010, 12:50:04 pm »
I try to take territory such that I can ensure a single choke point (a hole in the wall, if you will :p ) for AI forces to get slaughtered against. Sometimes, it turns out badly, but once the trader comes through I can usually pick up a ion cannon and mass driver, and those hold me over for a while  ;D
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Offline Ozymandiaz

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Re: when to take out warp gates?
« Reply #4 on: February 01, 2010, 06:12:48 am »
Depends on how many fronts I have. If I got large open fornts I take out a few. Sometimes I got a MK IV planet that I also deem would cost me too much ship loss to take out the gate (if I don't just establish a beachhead and snipe it off, but that costs resources as well).

No fixed strategy on it, depends on player style really.

I have had games I do it in, science raid + destroy the gates in one go.
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Offline soMe_RandoM

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Re: when to take out warp gates?
« Reply #5 on: July 01, 2010, 06:24:51 am »
first u need good scouting first decide if it worth it. try to see if the ai around it arnt alearted if they arnt then dont risk it if you arnt plaing of stoping them as well or they arnt worht it. but if it an high mark planet then some things are worht the micromangement + attention. you might have to put up with it untill you done risk assestment. if it like spokes or similar like their very few planets connect to it then take it out striaght away if the risk is worht while. stop and think. if something worth doing it worht doing right. thus you soon or later you need to take the whole planet out not yust the WG as it doenst stop CPA, and they can still reniforce.
AI War - even the smallest units can make all the difference no matter how weak they are still quite capable of taking the hits. if it can Kill and receive damage then it worth its time other wise if it cant kill and cant take the damage for the higher surviving ships then it is worthless.

Offline Sizzle

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Re: when to take out warp gates?
« Reply #6 on: July 01, 2010, 12:45:37 pm »
33 posts on the first day??  I think soMe_RandoM is trying to set some sort of record....  ;D

rubikscube

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Re: when to take out warp gates?
« Reply #7 on: July 01, 2010, 06:21:02 pm »
just off topic but once i started more than 10 new threads in one day and pretty sure i win

Offline Sizzle

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Re: when to take out warp gates?
« Reply #8 on: July 01, 2010, 06:23:33 pm »
Well he just joined today  ::)

Offline soMe_RandoM

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Re: when to take out warp gates?
« Reply #9 on: July 01, 2010, 07:21:14 pm »
planed joining but their was problems for a long time yesterday i set up an new email then tried again here on these fourms to see if it would work and it did.
AI War - even the smallest units can make all the difference no matter how weak they are still quite capable of taking the hits. if it can Kill and receive damage then it worth its time other wise if it cant kill and cant take the damage for the higher surviving ships then it is worthless.