Capture A Hornets NestA strategy to maximize the capability of the slow parasites and their short range attack. Thing you will need
-Transports (to run in and unload right on the station of a planet you would like to pop, utilize basic bombers or something cheap and good vs buildings)
-Parasites - This really is a fun bonus ship to start off with, and has helped me roll over lvl4 planets early with extreme ease, and is why I am posting this strategy.
-Repair Station - yes, bite the bullet and unlock this fantastic unit to repair all the units the moment you capture them, at least with this strategy.
-turret net with detectors and tractor beams, or whatever is needed to detect and hold down, at least for awhile what the AI will pour through a wormhole.
This is about as dumb as a strategy gets so it may be more of a basic tactic. Run in with just your 1 transport if you're early in the game, and you have an unshielded ai command station to target. Simply pop it, load back in and try and beat the rush back to the planet you know they are going after. This gets more complicated if there are multiple planets the AI can jump to, so I suggest only using this when there is a clear target for the AI.
On your side of the wormhole you will want to have already set up a bunch of turrets, a bunch of parasites, some basic units to help deal more damage, and have your repair station all nice and clumped very close to the wormhole. The entire point of this exercise is to give your parasites easy prey that can't run away. If done correctly you will easily increase the mark level and more importantly the variety of your units without having to spend research points on them. Of course ship survival rates with this strategy is fairly important so the repair stations are essential to any parasite fleet. I used this tactic early to pop a neighboring lvl4 planet and those early higher mark units make a world of difference. In fact you may get excited to pop higher level planets in this fashion. Just make sure you are well set up before hand or else you will have a disaster.
Caveat: Energy... you need a lot of energy to pull this off, remember you have to power your enemies ships too when they become your own. So get that extra generator up early and get another planet. Consider springing for the lvl2 station to generate more resources early. An extra planet to plant more power reactors helps immensely so be aggressive if you want to try this out, and hopefully you're have some parasitic fun.
Later game strategy: Essentially the same, you set up on the wormholes, shield bearers are great if you have them (or capture them) to go with the parasites. My home world I just intentionally left bordering the AI because I was so well set up to absorb ships as they came in, and they love getting aggressive on the home world, especially during a CPA. Just remember every once in awhile to rebuild some parasites that will eventually be taken out. If you have a location that you for sure know will be a boarder world, instead of using the repair station this would be a great spot for a fortress. I only wish there were more repairing unlockables. Eventually you will have to use a few engineers on some planets but hopefully if you expanded carefully you have focal points for your defenses, and you can keep your good repairing units in these systems.
So really you're treating parasites more like a turret with this strategy, which suits them just fine because of their slow speed and short range. Of course dumping large amounts of units that include parasites out of transports is just as viable if you get proficient at loading and unloading those transports quickly. (I love transports btw!
) In fact I suggest everyone who has a problem think about 'how can a transport solve this' ... Anyway thanks for reading and yes I am fairly new at the game, but it sure is fun!