Author Topic: Waves without warp gates  (Read 2826 times)

Offline pierre dupon

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Waves without warp gates
« on: June 13, 2010, 02:32:20 pm »
I recently neutered the AI planets adjacent to mine so that I wouldn't have to worry about raids. Thing is the waves keep coming but they are sent to ??? and appear on a planet at random on my borders. Is there any way of predicting where they are coming or have I just made the waves unpredictable?

Offline x4000

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Re: Waves without warp gates
« Reply #1 on: June 13, 2010, 02:36:51 pm »
This should have everything you want to know, but let us know if there are more questions: http://arcengames.com/mediawiki/index.php?title=AI_War_-_No_Warning_On_Waves%3F
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rubikscube

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Re: Waves without warp gates
« Reply #2 on: June 13, 2010, 02:40:29 pm »
Conclusion: Make a planet with hundreds of turrets just for the AI to send waves to. A very universal recognized way to cheat the AI.

It also might be border aggression but i highly doubt that since you neutered all the planets.


btw, how many planets do you own since you already neutered all nearby planets, enough to do the ending assault?

Offline x4000

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Re: Waves without warp gates
« Reply #3 on: June 13, 2010, 02:43:15 pm »
Conclusion: Make a planet with hundreds of turrets just for the AI to send waves to. A very universal recognized way to cheat the AI.

It's not cheating the AI, it's a standard part of gameplay.  And, of course, that only works until the next time you need to take a planet, so it's an ongoing struggle for most games.

It also might be border aggression but i highly doubt that since you neutered all the planets.

No, border aggression doesn't give a wave warning.
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Offline pierre dupon

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Re: Waves without warp gates
« Reply #4 on: June 13, 2010, 05:23:29 pm »
Thanks for the link x4000 that confirms what I expected.
Rubik: I'm still about 7 hops from the nearest home planet but I've planned my capturing so that I get minimal working warp gates next to my planets. I've neutered and left planets with lots of links and taken only enough to get me supply. Plan is I should get an empty corrodor to the home planets with constant supply so I can send transports to take out the home planets. Originally I left one planet next to a gate but I decided it was too close to home to risk the big waves at high aip. 

Offline RCIX

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Re: Waves without warp gates
« Reply #5 on: June 13, 2010, 06:19:11 pm »
Conclusion: Make a planet with hundreds of turrets just for the AI to send waves to. A very universal recognized way to cheat the AI.

It's not cheating the AI, it's a standard part of gameplay.  And, of course, that only works until the next time you need to take a planet, so it's an ongoing struggle for most games.

Well, it's cheating in the sense that it's exploiting the "hole in the wall" logic in that part of the AI. But, you intended that, so... :)
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Offline x4000

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Re: Waves without warp gates
« Reply #6 on: June 13, 2010, 07:56:15 pm »
True.
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Offline Frozen Critical

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Re: Waves without warp gates
« Reply #7 on: June 13, 2010, 08:35:44 pm »
Turret Spamming?

You Dirty Cheater
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Offline Diazo

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Re: Waves without warp gates
« Reply #8 on: June 13, 2010, 11:56:37 pm »
Turret spam?

Sounds about right.

http://members.shaw.ca/diazo/AIwarTurretSpam.jpg

;)

D.

Offline pierre dupon

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Re: Waves without warp gates
« Reply #9 on: June 14, 2010, 03:50:38 am »
Turret spam?

Sounds about right.

http://members.shaw.ca/diazo/AIwarTurretSpam.jpg

;)

D.
wow that's extreme! I approve :) no tractors tho?

Offline Diazo

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Re: Waves without warp gates
« Reply #10 on: June 14, 2010, 02:18:18 pm »
I've gone with gravitational turrets instead. Note I'm playing on Diff 10, there's simply too many units in a wave to make tractors effective.

The first wave that hit me at the 15-20 minute mark had about 200-300 units (can't remember exactly), the 2000 unit wave about to hit me is a little smaller then average for this point in the game. One of the ships unlocked the AI has unlocked is Laser Gatlings which is a high cap unit. I got hit by one of those earlier, the total wave size was 5500 ships.

In theory I could build enough tractors to grab that many ships, but I can't afford the energy, not at 500 to 1000 energy per turret, times the hundreds of turrets I would need. The rebuild costs would be prohibitive also. With that many ships in the wave, I'm looking at losing dozens of tractor turrets every time a wave spawns in.

It's actually one of the neat things about this game, the strategies you use change as the difficulty level changes. While the tactics I'm using in this game could be used in a game with a lower difficulty setting, they would be horribly inefficient and not the correct way to go about it at that level.

D.

Offline pierre dupon

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Re: Waves without warp gates
« Reply #11 on: June 14, 2010, 05:12:52 pm »
Quite an elegant solution then :) I've always wondered what grav turrets could be used for. I would stick some leeches in there somwhere. Not in direct range of 2k ships but on the outskirts to grab ships that escape the grav field. Free ships ftw! :) park a mrs and tugs out of range if you do

Offline Frozen Critical

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Re: Waves without warp gates
« Reply #12 on: June 15, 2010, 10:40:30 pm »
I've gone with gravitational turrets instead. Note I'm playing on Diff 10, there's simply too many units in a wave to make tractors effective.

The first wave that hit me at the 15-20 minute mark had about 200-300 units (can't remember exactly), the 2000 unit wave about to hit me is a little smaller then average for this point in the game. One of the ships unlocked the AI has unlocked is Laser Gatlings which is a high cap unit. I got hit by one of those earlier, the total wave size was 5500 ships.

In theory I could build enough tractors to grab that many ships, but I can't afford the energy, not at 500 to 1000 energy per turret, times the hundreds of turrets I would need. The rebuild costs would be prohibitive also. With that many ships in the wave, I'm looking at losing dozens of tractor turrets every time a wave spawns in.

It's actually one of the neat things about this game, the strategies you use change as the difficulty level changes. While the tactics I'm using in this game could be used in a game with a lower difficulty setting, they would be horribly inefficient and not the correct way to go about it at that level.

D.

wait , are you some kind of leech that went into my insane game and took the information out? because i also used Grav Turrets in place of tractors , i mean , whats the use of holding ships in place when they can still shoot back?

but again , Tractors Eats up too much ammunit- i mean Energy
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Offline Diazo

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Re: Waves without warp gates
« Reply #13 on: June 15, 2010, 11:28:16 pm »
Heh.

On lower difficulty games, I do use tractor beam turrets at the start as the waves are small enough that I'd rather spend the knowledge on something else.

But even on a diff 7 game, if I've conquered more then I really had to and pushed the AIP up, I'll switch to grav turrets towards the end of the game.

But this is diff 10. It simply doesn't compare at all to a lower diff game.

Two of my first unlocks were Counter Missile Turrets and Jammer Command Stations. I don't use either on a lower difficulty, but they are the only reason I'm surviving on diff 10.

D.

rubikscube

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Re: Waves without warp gates
« Reply #14 on: June 16, 2010, 12:37:07 am »
that's why you use lighting warheads, and use self regenerating ships (fortresses ftw.)

also turrets feel useless during a wave, instant dying D:  keep your mobile ships near by but not super close to the wormhole.