Okay, I'm seeing something odd that I want to run past you guys to see if you have noticed it.
I'm perhaps only seeing this because one of the AIs I'm fighting is a stealth type, but here goes.
Because I decided on a super-low AIP game, I have not gate raided any warp gates and I'm using part of my mobile fleet to intercept waves.
This means I don't usually have tractor beams or gravity turrets in the systems that get attacked and so it gets to the point that about half the wave dies and then the other half runs away, especially the cloaked waves. On a 500 ship wave once the battle is over, my threat count in the galaxy might have increased by 200 from ships from the wave that got away.
It is one of the reasons threat has been such a huge deal in my current game, I'm at about the 12hour mark in my game and I've spend 2 to 3 hours of that game time just chasing down threat, several times my threat count in the galaxy has gone above 1000.
First, has anyone else seen this effect?
Second, how would you deal with this? I don't have the ship cap to tractor beam every wormhole (my homeworld alone has 13 hostile wormholes at this point in the game) and I need as much as my fleet as possible for offensive operations.
I suppose I'm asking for what threat has been doing to you guys recently? There were changes to how it works a few patches ago but I'm thinking I'm seeing an edge case here because of how prevalent cloaking is in my current game.
D.