I pressume this has sth to do with latest beta patches and AI mechanics updates, but i think it was overdid honestly. How much is AI progress supposed to influence size of waves and its frequencies? I know it sounds like a complaint, but actually i'm a bit frustrated right now - i got in situation where advancing in game seems impossible, because i'm constantly being rammed by 1k+ waves in about every 2 mins or so (2 AI's diff 7, 40 planets, current progress about 350). Sure, i have established some insane defense with 120 spider turrets, radar jam mark2 and bazillion of other turrets capable of holding up to 2k of enemy ships at single wormhole, but it just won't stop. i have 8 secure planets, so all attacks are incoming directly to my home planet, but that i intended from very begining. I managed to capture some adjusted planets next to it, untill crazy constant waves started pouring in and those got wiped out, leaving me at homeplanet again. basically, i have a threat of about 2k all the time due to those cleared planets and AI ships roaming towards me and i cant move my all fleet because my defenses are not suited for melle ships, so it would be dangerous to leave turrets only. I predict AI homeworlds being about 5 planets away from my last clearing, but theres simply no way i'd be able to set up a beachead on one desired planet with advanced factory and just keep pushing, because there's no way i'd hold that planet even with all my sjips. Note that i'm playing on normal caps, so constant 1k+ waves isnt always a cakewalk if it hit other planet than my home one. Really, i dont remember choosing survival game, so was the AI progress intended to change things so dramatically, or is it because of betas?
P.S some possible bug i noticed - lighthing warheads have decreasing range mark wise, so mark 3 has a range of 250, while mark 1 about 1,2k