With regard to the player version of warp gates (I forget if they're just called warp gates, but they look just like them) that allow you to make newly built units spawn at them instead of at the fabricator or dock or whatever, is there any way to use these after a unit has already been built? I forgot to turn these on and ended up with all my nice experimental engineers trapped on a backwater planet surrounded by hostile planets in every direction. Is there anything I can do to stuff these guys through that warp once they've already spawned on this planet, or am I limited to the option of trying to ferry them over by transport, or just scrapping them and rebuilding with the gate turned on this time? I guess that's reasonably balance between the cost of building and operating the transports and the cost of rebuilding the units, but it seems sad to have to make that choice because some dummy (me) forgot to press the ON button at the gate.