Um. Question. Just what is Vicious Exotic's effective wave multiplier?
(I ask because 2xMk4 HK's, 18 golems, 20+ Dire Guardians, a smattering of spirecraft and a
lot of small stuff just curbstomped my chokepoint and had a party at my home command- which is somewhat more emphatic than I was expecting, considering said chokepoint has all the trader toys and a 2-city Fallen spire fleet in residence. (~320 AIP, diff 9, no AI handicap.) Looks like this game needs a re-strategize.