Hello,
I am a new player and I have a base game, Zenith and CoN. Until now I *thought* I understood the game 'intuitively' pretty well (not advanced tactics, just... basics), but I hit a bit of a stumbling block while trying to down a Counterattack Post mark 4.
First I will try to explain the situation and then I will ask several questions if I may; thank you very much for your patience, but I don't know what information will be required and this campaign is VERY unlike my previous victorious one.
Settings:
- map seed 1063476562
- selected Laser Gatling position
- 80 planets, realistic, conquest
- Mad Bomber + Bully, 7.3 diff.
- Complex ships, Epic speed, no special options aside 'reveal AI type'; most recent Beta update (but the game was started several days ago)
The current map:
http://img831.imageshack.us/img831/8494/screenshot2010112000171.jpgMy previous game was on Simple map type, so I don't know if it is normal for Realistic maps but this map seems to be quite a difficult one. Advanced Factories (marked P8) are kind of away from my HQ and the only 'accessible' one is on class3 planet and borders a class3 planet as well. P9 are Core Worlds and there are awfully many planets class 3 and 4 which are in the way of goodies to take. No Advanced Research Stations in close vicinity (P6) - I got the only one which gave me Zenith Chameleons. Fortunately, there are 2 Zenith Reactors (P5) from which I already took one.
At the moment the AI progress is 71, as I made a successful raid against AI Co-Processors.
Planet denoted as P2 (left part of the map, class 4) and having a scout (positioned above P4) contained a Counterattack post mk 4. As I wanted to get the P4 planet (on the way to AI world, has a fabricator of Bulletproof which I had never seen yet and has a Black Widow Golem - and I'd like to activate a golem once even if it costs me a game to see what are those) I decided to kill the P2 to have a supply line.
The problem is I got a response wave from the counterattack post of about 1000 ships, from which there were ~30 bombers tier 5, ~500 bombers tier 4, ~400 zenith bombers tier 4 and some smaller tier4 craft. Those spawned on a planet with no wave multiplier and all of them except ~100 made a run towards my homeworld pillaging everything in their path.
I retreated with everything I had to the homeworld, hoping the AI will ignore the remote Zenith power generator planet. As my knowledge gained was not too high, my homeworld was mostly protected by the triangle ships mk2 (only bombers were mk3) / laser gatlings mk1 and full ship cap of mercenary fighters (and several random ships leech starships managed to get me). I unlocked beam turrets mk1, basic ones mk2, missile ones mk2 and tractors mk2 aside the information already given; from less relevant things: siege starships mk2 and scouts mk2.
http://img683.imageshack.us/img683/6610/screenshot2010112000065.jpgI *think* I was doing quite well (especially as I fed them with 3 lightning warheads mk2 before they entered - not too major damage, zeniths were the closest ones) but then marauding ~100 bombers mk4 destroyed the zenith power generator on the remote planet and the tractor beams/forcefields on my homeworld fell... the AI won again ;-).
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Several questions:
- Is this kind of wave 'normal' from the counterattack post (at 71 AI progress if it is related to AIP at all)? I managed to deal with a Raid Engine and cross-planetary assault, but this is something far beyond my abilities to defeat, especially without T4 ships of my own being able to stop 400 zenith bombers mk4.
- Should I postpone killing the counterattack guard post and do some knowledge raids on the systems close to me first to unlock something? Or get the advanced factory first? I don't really want to TAKE 'useless systems' I can raid and I am afraid to get the Zenith power plant #2 not to get a tripled counterattack wave there (or a factory, not to lose it to 400 zenith bombers mk4 - I have NO IDEA how to stop such a wave).
- Would large enough number of electric warheads be able to save the day? And would it be worth the insane AI progress (which I try to keep below 100 all the time; I calculated I can get further 240 AI progress reduction from 12 data centers in the galaxy and then I can reduce the steep 100 AIP from the golem using the AI Superterminal)
- I read the golem requires both AI and my supply. Does that mean I cannot use it as a guardian on the world if AI cannot call a warp there? Can I move it through the worlds where there is no AI supply or it can neither move or shoot?
- Would a Black Widow golem be able to help me survive such a wave (aside the usual army I have, of course - I have AI supply on my homeworld, as I make it *the* world for enemies to warp into; makes life much easier for cross-planetary attacks).
- Is this game salvageable at all with my current approach or should I change the general strategy? There are several Alarm posts (and other Counterattack posts - every P2 is something very nasty like Raid/Alarm/Counterattack) on the way to southern AI's base... and hopping through ~3~4 systems using transports might not be easy with such a density of class 3 and 4 planets.
- Any hints what could I do I haven't done yet (as a manner of explorations of possibilities; I don't mind losing a game if I learn something interesting)?
- Am I playing 'too slow' giving AI time to build up? I didn't have any problems with it yet, but I noticed assaulting
some planets is very painful.
- Would neutering planets bordering my planets be a good move? As in: attack, destroy all guard posts, leave command center and warp gate, knowledge raid, forget about it? Or would it make AI reinforce other planets as the limit of units is not 'fulfilled' yet? I prefer planets nearby being strong to those
other planets being strong.
- Is there a way to tell the turrets 'ignore those shield bearers, kill those blasted bombers'? Is right clicking bombers enough to make missile turrets prioritize those?
- Would EMP mines be able to help here? I was using lots of normal mines, but enemy ships just flew through them without any visible damage; I guess Mark4 can do something like that :-).
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I love this game. I thought Supreme Commander: Forged Alliance was the best available implementation of a RTS genre, but AI War is... much more into my tastes.
I might have played tutorials and watched all video tutorials I found, but I am still a newbie - I might not really know what I am talking about, especially with such rapid balance changes (which personally I consider a good thing, MUCH superior to the alternative).
Thank you for any hints, tips or answers you consider helpful, not necessarily on topic ;-).