Author Topic: Version 4.0 & Armored Ships  (Read 4248 times)

Offline DakaSha

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Re: Version 4.0 & Armored Ships
« Reply #15 on: November 03, 2010, 07:04:05 pm »
when is that.. i want to play again but the scout bug isnt really making that possible :P :P

Offline x4000

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Re: Version 4.0 & Armored Ships
« Reply #16 on: November 03, 2010, 07:05:04 pm »
It will be later today.  The scout bug is SUPER easy to work around, though:

Option 1: use anything but mark i scouts.
Option 2: put your mark i scouts in low-power mode.
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Offline DakaSha

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Re: Version 4.0 & Armored Ships
« Reply #17 on: November 03, 2010, 07:12:09 pm »
oh... low power mode...

lol

Well i guess ill wait. No point now. I dont like switching versions mid game :)

Thanks for the effort x

Offline x4000

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Re: Version 4.0 & Armored Ships
« Reply #18 on: November 03, 2010, 07:15:07 pm »
No worries, and my pleasure.
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Offline orzelek

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Re: Version 4.0 & Armored Ships
« Reply #19 on: November 03, 2010, 07:35:28 pm »
Well i guess ill wait. No point now. I dont like switching versions mid game :)

Then you need to do very short games.. or simply ignore new versions that come out :D

Offline DakaSha

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Re: Version 4.0 & Armored Ships
« Reply #20 on: November 03, 2010, 07:38:24 pm »
Well yeah i do do only short games during this beta but i might as well wait for the next release now.

ACTUALLY i try to ignore the betas but since this is no new i kinda wanted to take the balancing.

Of course i never do ignore the betas because i make the mistake of reading the  change lists.. *sigh*

Havnt finished a single game yet ^^

Offline Echo35

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Re: Version 4.0 & Armored Ships
« Reply #21 on: November 03, 2010, 07:58:37 pm »
@Echo35: The counter to Armour Boosters is Laser Turrets.

Armour Ships don't actually appear to have a counter aside from Heavy Bombers...

I'm aware of those, but it's a bit hard to do when it's a planet you're raiding, and building those things once you take over the planet is also hard to do when they have enough firepower being backed up by the Armor Boosters to keep them from constructing.

Offline Fox Soul

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Re: Version 4.0 & Armored Ships
« Reply #22 on: November 04, 2010, 12:39:21 pm »
Haven't you tried that Polarizer ships yet?
I'm pretty sure they ignore armor and have an attack boost based on targets armor.
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Offline DakaSha

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Re: Version 4.0 & Armored Ships
« Reply #23 on: November 06, 2010, 11:16:06 pm »
PreBeta 4.30

Armor ship:
Reload Time from 4 seconds to 3 seconds.
Armor from 15,000 to 3,000/3,200/3,400/3,600/4,000 for I/II/III/IV/V.

:P

Offline Lancefighter

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Re: Version 4.0 & Armored Ships
« Reply #24 on: November 06, 2010, 11:19:19 pm »
i think its a bit much :( i would hope around 10k for mk1 at least..
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Offline DakaSha

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Re: Version 4.0 & Armored Ships
« Reply #25 on: November 06, 2010, 11:21:37 pm »
I don't know what would be good because I havnt managed to play enough but they were way to hard before the nerf.

20 mins to kill a few is a bit extreme ^^

« Last Edit: November 06, 2010, 11:33:36 pm by DakaSha »

Offline TheDeadlyShoe

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Re: Version 4.0 & Armored Ships
« Reply #26 on: November 07, 2010, 05:03:57 am »
Naw, dis is gut. It was kinda silly that AntiArmors didn't work on them, lol.