Author Topic: Various things  (Read 21372 times)

Offline Hearteater

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Re: Various things
« Reply #90 on: July 18, 2012, 04:57:13 pm »
In the bottom center of the galaxy map are two filters.  Click on those and select various combinations to get what you want.  There are also hotkeys to jump to specific ones which is what you did accidentally.

Offline PokerChen

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Re: Various things
« Reply #91 on: July 19, 2012, 07:16:04 am »
Yay, its me again.

- How can you "search" the known galaxy for systems with Data Centers, CoProcessors or the hacking data centers thingies ? Can you ?
- I pressed some buttons and now i dont see system names on the galaxy anymore, but instead i see the number of ships (enemy) present. How can i revert this change ?
- If i dont know where my fleet is, is there some way switch the system names to the number of ships on the planet (see one question above, but my own ships).

thanks

Yes, in my particular settings I set them to ctrl+a / some-form-of-t / q. The keyboard shortcuts are stored in the OPTIONS->Controls (bottom left of pop-up window) section. In the galaxy-view, you can also  select them through the 'Displaying' next to 'Filters' at the bottom of the screen.

Offline Ragnarok

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Re: Various things
« Reply #92 on: July 23, 2012, 02:14:10 pm »
Is there a way ti make a game where a gravity driller AI spawned fun or should you just restart ?
« Last Edit: July 23, 2012, 02:40:24 pm by Ragnarok »

Offline Diazo

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Re: Various things
« Reply #93 on: July 23, 2012, 03:43:14 pm »
Well, the advantage the Gravity Drill gives is that it slows all ships, both yours and the AIs so your heavier, slower ships don't get as intercepted as easily.

Having said that, unless you have a ship with Immunity: Gravity, everything is going to be slow-slow-slow.

There are a few ships in the game that are immune to gravity but whether you can unlock them in your current game would have to be checked.

D.

Offline PokerChen

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Re: Various things
« Reply #94 on: July 23, 2012, 10:27:45 pm »
Is there a way ti make a game where a gravity driller AI spawned fun or should you just restart ?

Unless you have Spirecraft and/or Golems, there is little choice in the matter (unless you cheat and turn them on). The only default ships immune to gravity are bonus ships such as Raptors, which you'll probably not have.

We can lobby Chris & Keith to increase the speed to 16 rather than 8. :P

Offline Diazo

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Re: Various things
« Reply #95 on: July 23, 2012, 10:37:46 pm »
Oh wow.

The only non-golem, non-spirecraft unit in the game immune to gravity effects is the Raptor, nothing else.

Well, also Hunter/Killers but those are AI only. :/

D.

Offline PokerChen

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Re: Various things
« Reply #96 on: July 23, 2012, 11:41:39 pm »
On this point, we could lobby for a default gravity-immune starship.

The Spire Starship would seem to be the most appropriate, if they got split into their own line.

Offline Ragnarok

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Re: Various things
« Reply #97 on: July 24, 2012, 01:17:30 pm »
I would rather create an AI choice that says "beginner AI - no gravity drill" really. I dont see how anyone could have fun with gravity drill AI. It will basicly make you snooze while playing.

Offline TechSY730

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Re: Various things
« Reply #98 on: July 24, 2012, 01:45:17 pm »
I would rather create an AI choice that says "beginner AI - no gravity drill" really. I dont see how anyone could have fun with gravity drill AI. It will basicly make you snooze while playing.

You can turn off the grav drill AI, and any other AI type for that matter. In the AI War install directory, under RuntimeData, there is a DisabledAITypeList.txt or something like that in there.
In that file, any AI types you give it will not show up nor be selected by any random AI chooser. (note, the AI type has to be the internal name of the AI type, though in most cases, the internal type is the same as the displayed type with the spaces removed)
It should have plenty of examples already in there, including a commented out entry for the grav driller. Just uncomment that entry, and any others you never want to see. ;)

(The entries for AIs introduced in expansions are probably not in there. If you want to disable those, take your best guess using the method described above, or just ask for the entry to put in)
« Last Edit: July 24, 2012, 01:48:45 pm by TechSY730 »

Offline Ragnarok

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Re: Various things
« Reply #99 on: July 27, 2012, 12:15:41 pm »
Thanks. One more question about supply. I wanted to skip a system and ARS-Hack the one behind it. I send in engineers and a mobile builder, but i couldnt construct anything. Any idea why i could not ?!
thanks

Offline keith.lamothe

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Re: Various things
« Reply #100 on: July 27, 2012, 12:19:32 pm »
Thanks. One more question about supply. I wanted to skip a system and ARS-Hack the one behind it. I send in engineers and a mobile builder, but i couldnt construct anything. Any idea why i could not ?!
thanks
Mobile Builders require supply :)

You can build the hacker in supply and move it to the target planet; probably using a transport to avoid the AI objecting to the hacker.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Ragnarok

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Re: Various things
« Reply #101 on: July 27, 2012, 04:06:28 pm »
Yes, i realize that. However, i wanted to fortify the system with turrets. I did something like that earlier i think. What is the difference between now and then ?

Offline keith.lamothe

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Re: Various things
« Reply #102 on: July 27, 2012, 04:18:35 pm »
Yes, i realize that. However, i wanted to fortify the system with turrets. I did something like that earlier i think. What is the difference between now and then ?
Mobile Builders can only build in-supply.  Your command stations provide supply to their planets and the neighboring planets (nuked planets and co-processor planets never have supply) :)
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Diazo

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Re: Various things
« Reply #103 on: July 27, 2012, 05:06:08 pm »
If you go to the galaxy map view and mouse-over the planet in question it will actually tell you if that planet is in player supply or not.

I am not aware of anywhere in the planet view that it is displayed.

Same for alert status also.

D.

Offline Ragnarok

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Re: Various things
« Reply #104 on: July 28, 2012, 06:34:13 am »
I would rather create an AI choice that says "beginner AI - no gravity drill" really. I dont see how anyone could have fun with gravity drill AI. It will basicly make you snooze while playing.

You can turn off the grav drill AI, and any other AI type for that matter. In the AI War install directory, under RuntimeData, there is a DisabledAITypeList.txt or something like that in there.
In that file, any AI types you give it will not show up nor be selected by any random AI chooser. (note, the AI type has to be the internal name of the AI type, though in most cases, the internal type is the same as the displayed type with the spaces removed)
It should have plenty of examples already in there, including a commented out entry for the grav driller. Just uncomment that entry, and any others you never want to see. ;)

(The entries for AIs introduced in expansions are probably not in there. If you want to disable those, take your best guess using the method described above, or just ask for the entry to put in)


I dont see how that works.

Remove-This-Comment-ToDisable Entrenched_Homeworlder
Remove-This-Comment-ToDisable Vicious_Raider
Remove-This-Comment-ToDisable Fortress_Baron
Remove-This-Comment-ToDisable Sledge_Hammer
Remove-This-Comment-ToDisable Assassin
Remove-This-Comment-ToDisable Bully
Remove-This-Comment-ToDisable Turtle
Remove-This-Comment-ToDisable Technologist_Homeworlder
Remove-This-Comment-ToDisable gravity drill blabla



i deleted the last line, still i got a gravity drill ai.
Or do you just delete the "remove this commentto" part ?
If so, can someone tell me how the drill AI was called, because i deleted the whole line.
thanks.