Author Topic: n00b Qs  (Read 3796 times)

Offline Tharg

  • Newbie Mark II
  • *
  • Posts: 13
Re: n00b Qs
« Reply #15 on: March 11, 2010, 09:24:41 am »
Thanks, dudes.

Apologies for cluttering here with bugs - as a n00b I was not sure if they were bugs, or had already been resolved, etc., so thought it better to clarify before posting them in the proper place.

Quote
- This was something fixed before 3.060 to my knowledge, are you playing on 3.060 or the 3.080 series, or something older?
Ah probably this is resolved then.  I didn't notice it again last night.

Quote
- There are some issues with this at the moment, yes, in 3.080 series only.  Unless you're talking about a different issue.
I think this is probably the same.   Thanks.

Quote
- This is a known issue at the moment, not sure why that started happening but it was sometime in the post 3.016 timeframe.
Ah ok thanks.  Doesn't seem to stop / hinder anything functional so I'm not that bothered about it.

Quote
- This was a known issue in betas around 3.040, but hasn't been an issue since that I know of.  If you're playing on the 3.080 series, this could be an issue with the new way that target selection is being combined.
Yeah I'm playing on 3.08X I think (updated last night).  For what it's worth, I was using the "non sniper focus fire" node.  If I see a repeat I'll report it properly with my version.

Oh wait I just responded "further on this particular thread about those various bugs ", haha, sorry.  Ignore them for now, apart from my thanks, and I'll report any more info etc. in the right place.

Re the 'cloaking master' - one of the AI has mostly cloaked ship types, it seems.  Would that be what he is?
« Last Edit: March 11, 2010, 09:30:06 am by Tharg »

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: n00b Qs
« Reply #16 on: March 11, 2010, 09:36:12 am »
No worries. ;)
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Velox

  • Sr. Member
  • ****
  • Posts: 327
Re: n00b Qs
« Reply #17 on: March 11, 2010, 11:32:24 am »

Re the 'cloaking master' - one of the AI has mostly cloaked ship types, it seems.  Would that be what he is?

     If you're getting wave after wave of autocannons, etherjets, raptors, etc, then definitely.  Invest in decloakers!

Offline MrPopov

  • Newbie Mark II
  • *
  • Posts: 10
Re: n00b Qs
« Reply #18 on: March 26, 2010, 10:29:39 pm »
I have a noob Q.  Is there a way to spread my supply to a planet?  In other words, can I "skip" an AI planet, and build a base behind their lines?

Offline RCIX

  • Core Member Mark II
  • *****
  • Posts: 2,808
  • Avatar credit goes to Spookypatrol on League forum
Re: n00b Qs
« Reply #19 on: March 26, 2010, 10:35:26 pm »
Not without taking a planet and constructing a command station there. That will provide supply to all adjacent supply-eligible planets.
Avid League player and apparently back from the dead!

If we weren't going for your money, you wouldn't have gotten as much value for it!

Oh, wait... *causation loop detonates*

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: n00b Qs
« Reply #20 on: March 27, 2010, 09:08:40 am »
In other words, yes.  You can build a command station anywhere on the map and it will provide supply to adjacent planets. But there is no way to extend supply short of capturing a planet. Thenimportant note is that you are not forced into taking planets all in a chain or anything close.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!