Author Topic: Trapped By Planetary Cloaker  (Read 5723 times)

Offline eRe4s3r

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Trapped By Planetary Cloaker
« on: November 01, 2009, 10:52:41 am »
Help - What to do in this situation

- The right 5000 world is entirely cloaked ;/
- I need urgently research to get raid starships and bombers MK3 (don't ask)
- 1 Homeworld backdoor AI ;/
- Those 5000 ships are only 500 or so spec ops - the rest is Garrison (lots of snipers!)

The empty planet right next to that 5000 world was a IV world with .. lets just say insane amounts of sturdy turrets, i have no resource scarcity .. - I haven't found any ADV Factory anywhere and only 2 datacenters (one right behind the 5000 worlds..)

No progression increase over time ;p

Edit: ATM i am thinking of nuclear warfare, 10k ships less (of 25k)
« Last Edit: November 01, 2009, 11:23:10 am by eRe4s3r »
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Offline x4000

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Trapped By Planetary Cloaker
« Reply #1 on: November 01, 2009, 12:39:03 pm »
Hmm, you really are roadblocked in, there.  I think this might be one of those cases where a Nuke makes the most sense, as you say.

Other potential ideas:
- Using a mass of transports (if you have the knowledge) to get a strike group over to the Planetary Cloaker to kill it.
- Using an EMP to stun the planet for a bit, and using that window to get over to the Planetary Cloaker to kill it.
- Using one or more Mobile Force Fields to shield your ships from everything except the snipers, and get over to the Planetary Cloaker to kill it.
- Depending on the health of the planetary cloaker, an Armored Missile might also make some sense.
- If you have any cloaked ships of your own available, putting them in low power mode amidst a group of scouts (with cloaking boosters) will keep them from firing until they get over to the Planetary Cloaker to take it out.

Either way you choose, looks like an interesting situation.  I imagine that once you take down that bottleneck planet, you'll be in a pretty solid situation because of how you've got that northern section of the map all locked up for your own use.  Nice!
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Offline eRe4s3r

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Trapped By Planetary Cloaker
« Reply #2 on: November 01, 2009, 01:16:58 pm »
Well sadly i have 0 research so equally 0 transports ;( Nothing cloaked either (except 3 spaceplanes I reclaimed ,p) Sadly the forcefield doesn't make me immune to tractors ! ;) MK3 tractors would stop my bombers all way out of fire range ;(

I must have some ai that loves tractors, because they are everywhere - and they are annoying

The reason these planets are so large is that i engaged in trench warfare (turrets + shields) and pummeled the hostile turrets and MK3 shields (i think you see the problem now ,p) - in the end i won.. after a lot of hours of game-time. This turned out to help me (i have a fully stocked fleet) and hurt me (2 huge worlds that were alerted because i did the "fire sale" clearing strategy on that IV world to get rid of the ships not planning in that it would take 6 times as long to clean the turrets ~.~

*sigh* Nukes eh.. there aren't enough datacenters around to get beneath tech 2 again then...
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Offline x4000

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Trapped By Planetary Cloaker
« Reply #3 on: November 01, 2009, 01:26:28 pm »
Ah, I see what you mean -- I hadn't thought about the tractor beams in this case.  Something that is immune to tractor beams, like some sort of starship if you have unlocked it, could to the ticket, but that's probably a no-go.  The EMP route is still potentially valid, though.

Ideally, earlier in the game when you see a crossroads planet with a planetary cloaker, that's a prime candidate for an earlier raid when there are fewer AI ships present.  Once it gets to this point, given your ship mix, it's a matter of the EMP or the Nuke I think (those are the weapons of last resort, after all).

My point is simply to say that Planetary Cloakers can be dealt with easier earlier, often without missiles at all, especially if you tailor your tech unlocks toward doing them (transports, etc).  But the longer they are left alone (but on alert), the more dangerous and difficult they become, until Nukes or simply going around (not an option in your case, obviously) become some of the last options remaining to you.

Depending on what you gained through your trench warfare, the strategy you use might still have been the best one for this game, and the Nuke is  worthwhile trade for all that territory that you captured.  I think your position looks pretty good, I'd be happy to have it in a game of mine, though the Nuke does make for some challenges with the AI's tech level, I understand.
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Offline eRe4s3r

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Re: Trapped By Planetary Cloaker
« Reply #4 on: November 01, 2009, 01:48:14 pm »
Well i gained a IV world less right next to my homeworld! and access to the rest of the galaxy (All those scouted planets? All scouted after that IV world was gone completely) ;D The only reason that ai world is not captured right now is that i am trying to get the ai to only send waves via its backdoor

I needed the resources and research of all these planets i have captured to break through that IV world ;( And i invested foolishly in parasites and armor ships - sadly armored ships = tractored = gone ;(

Though.. i was really slow i guess.. i was alt-tabbing and rendering and .. writing forum posts +.+ while the game run, heh.

Ps.: OMG, i just noticed why you call this trapped by a cloaker, i hadn't even seen this planet was not only annoying but actually blocks access to the ONLY viable research hub around. I misread the warplines ;/
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Offline darke

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Re: Trapped By Planetary Cloaker
« Reply #5 on: November 01, 2009, 06:56:43 pm »
I'd probably toss through an emp, followed quickly by a lightning missile to take out the cloaker (I think they have sufficiently little health to be taken out by a single missile, otherwise send a few :) ).

That way it'll only cost you +4AI rather then something huge.

You will probably need to survive being hit by a 500+ ships though since you'll probably disturb quite a few since with the lightning missile by accident since you can't see them. :) (Unless they don't notice when they're stunned or something.)

What's the setup of that galaxy anyway? (random/number of planets/etc) It looks interesting. :)

Offline RCIX

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Re: Trapped By Planetary Cloaker
« Reply #6 on: November 01, 2009, 09:15:08 pm »
If i understand you the planetary cloaker is right near the wormhole? If so, toss whatever highest level forcefield you have through and follow it up with the strongest starships you have to take that sucker out.
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Offline x4000

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Re: Trapped By Planetary Cloaker
« Reply #7 on: November 01, 2009, 09:29:08 pm »
I think the planetary cloaker is hard to get to, though I don't know exactly where it is.  I imagine that the strength of tractor beams is particularly complicating this, too, but I couldn't say for certain.  Eraser's quite a good player, so if he's in a corner it must look pretty grim going through that wormhole, haha. :)
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Offline RCIX

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Re: Trapped By Planetary Cloaker
« Reply #8 on: November 01, 2009, 09:31:50 pm »
Probably! i would have suggested a bunch of raid starships but he said he doesn't have those.

What about
forcefield then tachyon drone then starships or attack force?
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Offline x4000

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Re: Trapped By Planetary Cloaker
« Reply #9 on: November 01, 2009, 09:33:23 pm »
Probably! i would have suggested a bunch of raid starships but he said he doesn't have those.

What about
forcefield then tachyon drone then starships or attack force?

Tachyon emitters of any sort don't work against Planetary-Cloakers, unfortunately.
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Offline eRe4s3r

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Re: Trapped By Planetary Cloaker
« Reply #10 on: November 02, 2009, 02:08:25 am »
Whats this about me being a good player! I am absent minded and couldn't tell you what took 12 hours in this campaign.

Sadly the cloaker is on the exact OPPOSITE of the system and given my luck - and having seen the defenses of the non-cloaked I world i can safely say.. i am not getting there with ships.

Well i am dropping nukes ;P I can't fight every roadblock hand-to-hand

Also this forum section seems to be broken - older posts are on top!
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