Did anyone else feel sorta staggered when they tried out transports for the first time?
I restarted my game when I discovered them (only been playing about 20 hours) and started a 60 planet vs 2x 7.6 difficulty.
I developed a very simple stratergy that divided the games difficulty by about a thousand:
1) put 200 assorted fighter/bomber into transport
2) fly transport into enemy system
3) move to enemy gaurd/special op post
4) unload
5) fire one salvo, destroying target
6) get back in transport, no losses
7) repeat from #3 until planet is clean, then progress to #8
8 ) move to next planet, proceed from #3
keep this going with multiple transport groups as the game esculates, it works just as well vs planets with ion cannons, or 4000 resident ships- ion cannon projectiles dont arrive in time, the one salvo and rembark take about 10 seconds. to deal with 4000 gaurds just send one transport through empty and fly it into an obscure corner of the map so everything chases it, then clean house as normal.
transports are dirt cheap, mega mega fast and ultra super tough, they fly through mines and shrug off pretty much everything, they outrun normal units and can run rings around most the starships. With this strat I cleaned out all the posts in a 4 system radius in every direction within the first hour! It was very very easy and felt suspiciously like cheating.
does anyone else find transports to be kind of lame? I think they should be slower, and if not significantly weaker, then at least more expensive and harder to replace... right now transport spam is the only way to roll.