Author Topic: Transport ships  (Read 4165 times)

Offline Nibelung44

  • Jr. Member Mark II
  • **
  • Posts: 75
Transport ships
« on: November 02, 2009, 02:08:10 pm »
How do you use them? I don't see much of the points of these slow uncloaked turtles... to pass an hostile WH with tractors beams and then 'liberate' your cargo a bit afar from it? This seems a bit limited...

If at least this was a cloaked OR fast transport...

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Transport ships
« Reply #1 on: November 02, 2009, 02:11:50 pm »
Transports provide protecting from snipers and a lot of other hostile ships, immunity to mines and tractor beams (making them invaluable with permamines), and are in general useful in a lot of edge cases (against planetary cloakers, for example, or for sneaking some of your low-level ships past a high-level enemy planet).

Unlike a lot of other strategy games (SupCom) where transports are used primarily for a speed boost and to help ease logistical troubles, transports in AI War are almost entirely about bypassing dangerous things that are otherwise impassable.

There has been some talk of some higher-level transport ships, which would have things like cloaking, etc.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!