If you are at a reasonable AI level, the AI will amass *very* significant number of ships at planets that border on planets that have no AI Command Center (your planets and planets where you killed the enemy AI Command Center). This amassing will go on and on and on. Note that it also amasses ships on all other planets but very slowly.
What you are probably doing is fighting the AI at its own terms: you look for their best defended planets and fight them there. This becomes a slugfest, forcing you to replace casualties and costing time. In the mean time, other planets keep amassing units and your situation gets worse and worse: after you conquer a 1000 unit planet, the next one will have 1500 and so on.
What you should be doing is fighting the AI at
your terms:
- your own planets, because there you can employ forcefields and turrets for an immense advantage.
- AI planets where the AI does not have 1000+ ships
So at start, speed is of the absolute essence: every planet that you cannot capture in a few hours will not be captured at all. You must establish a home base of about 6 planets (less than that and you won't fit all the energy you need on them) and that will be it for the rest of the game.
After that, split your forces in two:
- home defense force
- away force, which consists of most of my mobile fleet
Home defense has a single role. Defend as cheaply as possible. This means:
- don't use many mobile units, since they are in short supply
- don't suffer expensive casualties, since this takes resources to replace
- don't use too much energy, since this is also in short supply
For this reason, home defence must consist mainly (preferably completely) of forcefields and turrets.
The role of the away force is to:
a) get away from your defensive parameter to relatively undefended planets, where life is much easier
b) scour the galaxy for libraries, data centers and advanced factories
c) sustain itself with mobile builders who build factories to build units
d) keep moving: staying to long in one place attracts the amassing of units
and ultimately
e) destroy AI Core planets
A good example of the above may be found in the save game attached to
http://arcengames.com/forums/index.php/topic,1218.msg7959.html#msg7959It is a fight with two AI-8s and has:
- a low-cost home defense: turrets and forcefields. It is backed up with some mobile reserves on the planet behind it, but these are mostly mercenaries (do not count against unit cap) in low-power mode (use almost no energy). They have not been needed for the past few hours.
- an away team that is about to rip the first Core Planet a new one.
And yes, this is a 1 wormhole defense, but it could be upgraded to three without much difficulties. More than that, and AI-8 becomes infeasible for this strategy.
EDIT: I have no experience in multiplayer, but in single player I consider a total of 10 planets on the high side. Since (I believe) each of you can build energy plants at each planet without negative consequence, I would go for 4 each. Around the 250 mark the AI starts raiding with Mk.II units, and those are vastly more dangerous than the Mk.Is it normally raids with. Keeping the AI below that mark is vital.
An additional point is that losing ships hurts you time-wise, as they need to be rebuilt: try to lose as few as possible. I found out that I really was bleeding on bombers: as enemy long-range cruisers can easily kil these, they die at a frightful rate. Simply using less bombers helped a lot.