I don't have access to my save at the moment, so bear with me as I attempt to describe my situation.
This is not my first game, though I've never won (outside of the tutorial). Mostly I've been learning important elements of tactics, such as "When your main Homeworld defense is a Mark I fortress, an incoming wave of bombers is not something you can safely ignore" and "Leaving the Threat in the thousands is hazardous to your health."
Base game only, using Beginners Setup Script 2 (AI 7/7, simple ships only). I'm ~9 hours in, have scouted every planet, have an Advanced Factory and several fabricators. AIP is around ~240. The AI is down to two A-Prime core shield generators. Planet Unwise-Decisions-Made, with one ARS, is three jumps away from my territory, while Planet Unreasonable-to-Reach with the other remaining ARS, is, as the name suggests, ten or so jumps away.
The name of Unwise-Decisions-Made comes from my bright idea to try ship design hacking for the first time. Well, actually, I tried twice but reloaded my save when I discovered that it's harder than it looks. So my next bright idea was to assault the planet, destroy everything but the command center/wormhole posts, and then bring along Mr. Ship Design Hacker with my full fleet. The problem, of course, was after doing the former it summoned the entire 3000-strong Special Forces fleet to the planet. And now it's not leaving, leaving me with a conundrum.
So, ideas:
I could try to reach Planet Unreasonable-to-Reach in a feint to summon the SF fleet there. While technically possible, it would be obnoxious. Then again, Planet U2R is close to the second AI homeworld, so I guess I'd be heading there anyway? I don't know.
Secondly, I thought I might try nuking Planet UDM, given that I'd be destroying what appears to be the entire special forces fleet. I'm leery of the dire warnings attached to nukes, and wanted to consult with more experienced players before risking it.
Thirdly, in a similar idea, I noticed that the fleet is in more or less a giant ball around a wormhole, and I could theoretically lightning warhead them. I don't know how useful that would be, though. (I've never used lightning warheads before.)
Fourthly, I'm actually within striking distance of the first AI's homeworld. If I attack (mostly futilely, as I can't kill any guard posts), will it summon the SF fleet to defend it, leaving me room to take Planet UDM?
BONUS QUESTION: How is ship design hacking even possible? If not the zombie horde, it's the special forces coming to murder your face. I haven't even hacked a single point of knowledge before this, so I doubt it's the response level.
BONUS BONUS QUESTION: I seem to have a different approach to fleets than the posts I've read. I usually set all my docks to auto-repeat, perpetually reaching my ship cap, and building a massive, thousand+ fleet of doom to smash an AI's planet's face in. Am I doing it wrong?
BONUS BONUS BONUS QUESTION: Does one typically lose command centers frequently to waves, or have I not set up my whipping boys properly.