Roger that. So staying at 10 AIP for hours while sending extermination patrols of Sentinel Frigates with friends to locate and destroy all AIP reducers within convenient range before starting to expand is not in the cards when Hybrids are active.
It depends on how bad the hybrids are, and how much the map lets them chokepoint you. But a few hundred hybrids at the gates when you've just got your one homeworld's worth of K and such probably isn't very healthy, no.
Some people camp at 10 AIP for a long time, though it seems more popular nowadays to go up to maybe 100 or 150 AIP and then pop all the datacenters (and possibly the coprocs) to get back down to the floor, or some interleaved progression similar to that.
they all had alarmingly high stats, but focusfired by an entire fleet from a prepared position left them no chance to excel.
Yep, such is the fate of most anything in a many-to-one encounter in this game. Even the largest stuff needs screening forces to be effective.
Dire Guardian production starts. The player isn't notified in any way.
About an hour (or 30 minutes, I forget) out from actually generating a dire guardian the timer will show up in your alert box. It's not a nobody-expects-the-spanish-inquisition feature
From now on, the Dire Guardian Lair continues producing Dire Guardians, one after another, until such time as it is destroyed, regardless of the alert status of its planet.
It shouldn't do that, though I've heard reports of them having long memories (i.e. might be a bug)
So, was my caution justified and this is how it works and, regardless of what the answer to that question is, are we talking minutes, tens of minutes, or hours to produce Guardians?
Something like an hour and a half, iirc, total per guardian. In other words you don't need to be nearly so cautious as long as you're prepared to deal with the things when they spawn. Letting a bunch ball up with other threat might be... contraindicated. On the other hand, by the time you have FS exo-class defenses a few stray dire guardians won't be much of a bother.
In fact, they probably need a buff
Though when I finally get around to the general stat-rescaling (dividing health and attack and whatnot of all non-superweapon stuff by, say, 100) that will help them as well.