Right, the third attempt that was ongoing when I wrote the previous has now been won after an epic 24 hours and 12 minutes at 638 AIP and 32 planets controlled.
Congratulations, reaching the first win is always a journey.
Either that, or, more likely, you've only enabled truly dastardly AI acts on higher difficulty settings than 7.
7 is fairly easy in general. On 8+ it starts doing things like synchronizing exos with CPAs, etc. But it also in general gets a lot
moar of everything. As you saw, the AI simply can't beat you in an evenly-matched tactical situation. It's relatively smart, overall, but the realities of the defensive game establish
horrendous kill-to-death ratios in favor of the player. If the AI was allowed to build turretry and defenses anything like the humans were, the humans would probably never win a game outside of major cheese. So that's why most of the changes past 7 are in the magnitude category, a few particularly dastardly tricks aside. Though often a lot of the deviousness of the AI is in the "emergent" effects of its behaivors when it has enough force for them to actually work.
To be honest, the reason you had any serious difficulty at all was because you turned on the alt-champ-nemesis stuff, which is a feature literally introduced this last Monday, and thus a very first-try sort of balance. In other words, you walked into something
way harder than 7 was supposed to be. And still won, which I suppose shouldn't surprise me.
On the other hand, you had the full benefits of alt-champion-progress, too, and all those mod forts and splinter faction starships and such can sure help.
something like 2x120 frigates in the last wave and were best defeated with my full navy in support of my homeworld defenses.
240 nemesis frigates didn't do the trick? Those defenses must have been vicious indeed.
By contrast, the cross planet attacks, that I'd read about before starting playing and which sounded dangerous, turned out to be pitiful. At a time when the AI was throwing 7-11k regular waves against me and hundreds of shadow frigates in the exo raids, it was still only adding a negligible amount of 2400 ships to the cross planet attacks.
7,000 ship normal waves? As opposed to reprisal, etc.
Anyway, odd, as CPAs are generally supposed to be at least 4 times the size of waves (and do scale with AIP), though perhaps some of my recent wave math changes have altered that.
Either way, a 2,400 ship CPA sounds reasonable for mid/late game on 7. On 10 it'd be more like 10,000.
In a game without superweapons (and thus without any response like those nemesis exos) CPAs are generally the main thing that can cause an AI win, or at least signal the beginning of the end by taking out key capturables.
So, final verdict after first victory? A fun game, and one I can see myself playing on and off for the next several years, just like other enduring favourites that I do not play all the time, but play intensely every few months.
Glad you enjoyed it
I do want to learn more, as way too many things were countered simply by funneling everything to my homeworld death trap of bonus starbases from alt-champion, all the modular forts, superfortress and all other fun Zenith Trader unlocks, a few extra forts, area mines, turret-Vs, counter snipers, etc. everything funneled down an area-mine lane of death.
Yea, sounds like you found most of the "make things
die" levers and buttons.
If you want a situation where chokepoint defenses of that magnitude aren't as universal a cure, I'd recommend a Crosshatch or Honeycomb map (pick a planet not on the edges) with Hybrids 10/10 (just the normal, not the advanced, unless you want still more pain) and Beachheads. Though Beachheads are rarely played with because of just how much of a gut punch they can be.
So I'll definitely play a fourth game now with higher difficulty setting or more minor stuff enabled to add difficulty. The received-wisdom "stay at minimum AIP on the highest difficulty settings" doesn't really appeal to me - as you know, I like to conquer, and the more the merrier, so any advice on what would be a reasonable setting for me next?
You want to paint the map? Fallen Spire.
FS games involve some very different mechanics, but the journal entries in the game should give you the necessary information. And it was basically added so that not all games have to be guerrilla war. You can easily hit 2000 AIP in a FS game and not be up a creek.
7.3, 7.6, 8.0 (what on Earth is going on with the fractional difficulty increases?) - or would you advise me to go higher?
The fractional difficulty levels... well, as perhaps you've heard when certain code is explained, "historical reasons"
I don't suppose we really have to keep the labels the way we do, but the 1 to 10 scale basically works.
As for what I'd advise... it depends, are you ok with possibly needing to restart midway because you now understand the mechanics (especially FS, but also just the more severe difficulty) better? If so, and given the extreme nemesis attacks you managed to kill, I'd say diff 9.3. Maybe even 9.6. If you'd rather be reasonably certain that you can win without major backtracking (some savescumming still likely), then probably 8 or 8.3.
Fallen Spire - it says it adds a whole new way to play, more campaign oriented, which sounds interesting. Does it also up the difficulty?
It gives you new tools and new forms of opposition to go along with it. Those nemesis-exos you saw are actually the latest twist on the exo mechanic that was first invented for FS's implementation in late 2010.
a) allows me to conquer a lot so long as I am superior at defensive strategy rather than pretty much requiring a minimal-but-powerful-for-the-size realm
FS.
b) makes the AI threatfleet or other aggression methods more strategically dangerous, either by increased prowess or by increased uncertainty rather than merely by increased magnitude?
Hybrids are worth trying. They're not massively powerful individually, but they grow in number over time and hunt you quite deliberately.
There's also Cross Planet Waves. That will let those normal-wave attacks approach you with the benefit of full Threat logic, rather than being catapulted directly into the teeth of your
chipper-shredderdefenses.
No Wave Warnings is also useful to ratchet up the uncertainty and increase the need for scout-picketing and situational awareness (there are some alerts you can set up to help not having to manually eye-check stuff).
Turning off Show Unexplored Planets can also be fun to increase the sense of uncertainty at least until midgame. It's kind of a matter of taste.
Anyway, if you want just one game setup to scratch those itches before moving on to other pastures (for the time being, at least), then it's necessary to back off a bit on the "make single-point defending really hard" goal in order to ensure the "conquering" goal is best met. Here's my suggested setup:
# Planets: 100 (could go higher, but the game will take longer)
Map Style: Clusters - Simple (not as chaotic as crosshatch or honeycomb, but FS + those is a bit much)
Campaign Type: Conquest (it could be no other)
Available Ships: Complex (with all 12 of the buttons below it enabled)
Combat Style: NormalUnit Cap Scale: Low (to lessen lategame lag with FS; Normal may also be ok)
Visibility: Full Fog of WarShow Unexplored Planets: On (this time, anyway)
Minor Factions:
- Fallen Spire 4/10- leaving the rest off, as champs and golems and spirecraft skew things; not really in a bad way but for this purpose...
AI Modifiers:
- Schizophrenic
- Cross Planet Attacks- leaving the rest off; I would suggest No Wave Warnings but I think that would also hide exo warnings, which would be unkind
AI Plots:
- Hybrid Hives 10/10 on one AI player, but not the other unless you really want a lot of them hunting you- leaving the rest off; Avenger wouldn't make much difference and the rest can all be pretty brutal on FS, though Hunter would be ok
First AI: Diff 9 Special Forces Captain / Bouncer
Second AI: Diff 9 Mad Bomber / ReservistNormally I would think the above a bit too stiff a challenge for a relatively-new player, but, well, there's a report here from a few thousand dead nemesis champs that you aren't to be trusted.
EDIT: It strikes me that I am seriously derailing this thread from its original topic, but your post practically begged for a followup; My apologies if such thread derailment is frowned upon in your forum.
On the contrary, derailment is the standard fate of threads around here. I am one of the chief offenders.
Anyway, I hope you enjoy the game, whatever settings you wind up picking