if %shipcap% GEQ 120 (
set /A class=swarmer
)
Bad Swarmers
Laser Gatling
8*272*1,8=3916,8 cap DPS
394*272=107168 cap Health
200*272=54400 cap Metal cost
Autocannon
8*196*3,2=5017,6 cap DPS (+bad damage multipliers)
546*196=107016 cap Health
160*196=31360 cap Metal cost
Attractor Drone
76*196/10*2,4=3575,04 cap DPS
550*196=107800 cap Health
300*196=58800 cap Metal cost
Borderline bad
Tachyon MicroFighter
24*144/3*6=6912 cap DPS
1000*144=144000 cap Health
500*144=72000 cap Metal cost
These are too expensive and everything these things do Bulletproof Fighters do better. Otherwise good.
(Bulletproof Fighter
52*88/4*6=6864 cap DPS
2240*88=197120 cap Health
890*88=78320 cap Metal cost)
EtherJet
32*144/3*4=6144 cap DPS
690*144=99360 cap Health
180*144=25920 cap Metal cost
These things need more health because they're supposed to Tractor stuff which means they will always be in range.
Good Swarmers
Infiltrator
28*160/3*4=5973,333 cap DPS
930*160=148800 cap Health
200*160=32000 cap Metal cost
Space Plane
72*172/9*3,2=4403,2 cap DPS (low DPS but very good multipliers and Range>Radar Dampening + Cloaking)
292*172=50224 cap Health (very low health but Range>Radar Dampening + Cloaking)
300*172=51600 cap Metal cost
Teleport Raider
68*160/8*4=5440 cap DPS
620*160=99200 cap Health
240*160=38400 cap Metal cost
Anti Armor (this thing is a beast)
64*120/5*5=7680 cap DPS
1240*120=148800 cap Health
660*120=79200 cap Metal cost
Raider (this thing is a beast)
20*120/2*5=6000 cap DPS
1240*120=148800 cap Health
340*120=40800 cap Metal cost
Compared to the triangle ships
Fighter
40*96/4*6=5760 cap DPS
1650*96=158400 cap health
400*96=38400 cap Metal cost
Bomber
96*96/12*6=4608 cap DPS
1560*96=149760 cap Health
1600*96=153600 cap Metal cost
Missile Frigate
96*96/10*6=5529,6 cap DPS
1560*96=149760 cap Health
1200*96=115200 cap Metal cost
Compared to some of the low ship cap ships
Spire Railcluster
54*20*5/4*5=6750 cap DPS
33500*5=167500 cap Health
18000*5=90000 cap Metal Cost
Zenith Bombardment Ship
1820*24/30*2=2912 cap DPS
3840*24=92160 cap Health
8800*24=211200 cap Metal Cost
Sniper
292*20/9*6=3893,333 cap DPS
2540*20=50800 cap Health
3400*20=68000 cap Metal Cost
Raptor
80*48/3*5=6400 cap DPS
1560*48=74880 cap Health
1120*48=53760 cap Metal Cost
Teleport Battle Station
28*8*24/4*2,4=3225,6 cap DPS
4000*24=96000 cap Health
2000*24=48000 cap Metal Cost
Zenith Electric Bomber
758*19/12*3,2=3840,533 cap DPS
5200*19=98800 cap Health
4200*19=79800 cap Metal Cost
And once again: generally low health high ship cap ships are worse than high health low ship cap ships because the low health ships die faster which reduced their overall DPS. For the same reason.. high damage long reload time ships are better than low damage short reload time ships. Because of this.. low health high ship cap ships and low damage short reload time ships "need to be made "better" than high health low ship cap ships and high damage long reload time ships"