Author Topic: First game: Questions & Critiques  (Read 1499 times)

Offline Tman

  • Newbie
  • *
  • Posts: 3
First game: Questions & Critiques
« on: December 28, 2009, 06:22:39 pm »
Hey all, Ok, I'm about 6 hours into this...taking it pretty slow on an AI-5 to get my feet wet beyond the tutorial campaign (which took me about 6 hours to complete - and was awesome BTW)

Anyway, I've found and captured an advanced factory (yee haw), 2 advanced research centers, have destroyed a superfortress and a couple of data centers. Besides the advanced factory & research centers, I've been pretty picky on which planets to take over (>= 5 metal/crystal).

My map is below



A few questions first off:

1. How can I get planet names to show on the galaxy map? It'd make it a lot easier if I could have those (and when you give me ideas, we wouldn't have to be talking about nebulas dots)

2. It appears knowledge stealing only works if I have supply to the planet?

3. I think one mistake that I've been making is taking out all the guardposts in planets I'm skipping through (without wanting to take), but they regarrison so fast, this has created the issue that it's hard to get other non-attack ships through later on (colony ships, mobile builders, science labs). I'm taking this as you should have these ready and go witht the main fleet when you do an incursion? How often should you clear these out? Or should you just leave them? If I have no plan to take over these planets, is it best to just leave them as-is and just head to the next planet?

4. With so many fronts right now, I'm struggling to get a fleet together of any decent size. My Adv factory is on the far left (labeled P0), and I've relegated it to building all my IV ships, which seems a waste since it's so far from other fronts right now. Is there anyway to build IV ships other than an advanced factory? I think I'm not being agressive enough with building up massive fleets - spread out too much (hey I want to GO THERE and GO THERE and HEY OVER THERE ALSO). Is it better to just build up one massive fleet & make a beechhead while leaving the other arm of the galaxy untouched?

5. I've unlocked and maxed out the first level of starships.

6. I'm at AI progress slightly over 200. From what I've gathered, that's OK (most incursions have been level II with small batches of ships that haven't done any real damage. What should be my target for AI progress? (eg, don't let it get over some value)

7. Energy fluctuates quite a bit...been following the guide (II, I, I, III...) for energy efficiency, need to get better at pausing II factories once a III comes on, any other advice with managing energy/metal/cyrstal?


Any other advice? I've found the two AI home worlds, should I just build up a huge fleet, attack a planet 2-3 hops away, restrengthen & attack or ??

Thanks again!

Offline Fleet

  • Hero Member
  • *****
  • Posts: 633
Re: First game: Questions & Critiques
« Reply #1 on: December 28, 2009, 08:10:33 pm »
1. When in Galaxy view, hold Control to toggle on/off the names. Or, you can go to settings, interface, and set it to show permanently.

2. Correct, some ships do not function without supply (having a command station on/adjacent to the planet), like science vessels. Another example is the mobile builder i think. The tool-tip should reveal such information.

3. I usually destroy the guard posts, because that lessons the reinforcements they get to the planet. Once its safe, you can move in a mobile builder, and build turrets around the remaining wormholes/command station. They can clean up the little reinforcement waves as they come in. If you neglect the planet, eventually it will have a ton of ships, which could spell trouble if you get a big cross planet attack. I'm a little confused, because you seem to say your problem is you ARE taking them out, which should lessen the reinforcements. I can't remember if destroying guard posts raises AI progress a little.

4. No other way to "build", but you can use parasites to reclaim Mk IV ships as well. To the second question, I usually use turrets to guard wormholes I'm not interested in, and have one main fleet somewhere else. This means of course I do have to sink some knowledge into turrets, but it seems very worth it and provides excellent peace of mind. It probably does not hurt to leave parts of the galaxy untouched, provided you have scouted the planets for adv buildings and data centers. In summary, I work well on one front at a time, using turrets to guard all other wormholes needing defense.

5. Did you mean to ask a question about starship use?

6. I read for 80 planet maps, by the end game a progress is 400-600. Looks like you have less planets, so that number could probably be lower by the time you are ready to take the AI homeworld. I haven't much experience myself, maybe someone else can comment?

7. I almost always stick with only 1 Mk II and 1 Mk I per planet. Maybe, at the beginning, i have a Mk III, but I'm very conscious about the efficiency and after another planet or two I shut it off or scrap it. I usually make do with a smaller fleet, rather then build the Mk III to increase the fleet size. Again, since I use low energy requiring turrets this works very well for me.Maybe I'm playing way below my skill, but I'm currently playing against two easy diff 7 AIs with a friend (new as well), and have had max resources for a couple hours, and energy is 70000 to 120000. I could build more, but I prefer to keep a smaller fleet, easier to handle :). This does mean, of course, if the AI breaks my defenses somewhere, I can bring back my engineers (not to many, they use tons of energy!) and produce a LOT of ships for defense very quickly. Oh, I play with no AI auto progress, so that could be why i'm having an easy time. I'll use harder AI's next time, but no auto progress is a great feature for me, cause i can walk away from the game all the time and know i'm not "losing" time.

Have not got to a homeworld yet, currently about 5hrs into my first game. I hear they are a tough nut to crack, and may take more then one wave. Once you take out one, try to be in a position to take out the other quickly, because the increase in AI progress can make defending that much harder (its a significant increase).

Good luck!

Offline Tman

  • Newbie
  • *
  • Posts: 3
Re: First game: Questions & Critiques
« Reply #2 on: December 28, 2009, 08:56:50 pm »
Awesome, planet names are great. That will help a lot! (image is upated)

I do just leave planets alone & they regarrison quickly. I thought about putting turrets up in those planets, but I'm not sure how many is adequete and it's easy to run out of supply fairly quickly. I seem to be taking the path of getting III level ships across the board (which unlocks the IV ship as well on my advanced factory) to give me more ships rather than invest in too much turrets (I only have II short range  and II tractor beam). I do like your idea - keeping wormholes clear with turrets is a good idea. I'll have to think on that.

Followup Q: On higher difficulty levels, how large are CPA's? I think the largest I've seen so far is 20 ships, which are always easily handled - as I go up in difficulty, I assume these will be larger and more powerful? (implying maybe to invest in more turret technologies).


Per starships - I did read a post on using starships almost exclusively, but my experience is they require a lot of micro and don't hold up well to big fleets (I had a 350 size fleet of gatling guns I take out an enemy AI starship very quickly). The raid starship seems to pack a better punch, the flagship seems overall weak as the bonus to nearby ships is very small (rarely attaches > 10 ships) - it's more useful as a tank to take a beating than anything else.


As for attacking the AI, one is close to me in score, the other is about 50%. I'm thinking taking out the one with higher score first, then going after the weaker one. Does that make sense?

Onto more battles!



Offline Fleet

  • Hero Member
  • *****
  • Posts: 633
Re: First game: Questions & Critiques
« Reply #3 on: December 28, 2009, 09:27:47 pm »
I have dealt with CPAs in the range of several hundred (usually around 700) to just over one 1000, and I'm sure on longer games they could be bigger. 20 is very small...perhaps you are playing with some setting I'm not familiar with.

Few turrets are needed, because if you don't let them build up and numbers you can pick them off as they warp in (In my game, diff 7 and progress ~190, reinforcements are usually no more then 10 per point, so with just a few turrets at each point its very manageable.

I have no idea how score is calculated, and so have no idea how that affects decisions about which AI to attack.

Offline RCIX

  • Core Member Mark II
  • *****
  • Posts: 2,808
  • Avatar credit goes to Spookypatrol on League forum
Re: First game: Questions & Critiques
« Reply #4 on: December 28, 2009, 10:33:27 pm »
In one game i had, i usually got CPAs of 2k+. The only thing that saved me was bombers kept getting "confused" before they made it to my command station, so no serious damage was done.
Avid League player and apparently back from the dead!

If we weren't going for your money, you wouldn't have gotten as much value for it!

Oh, wait... *causation loop detonates*