Author Topic: Space Docks Are Cheap.  (Read 1897 times)

Offline Remagen

  • Newbie Mark III
  • *
  • Posts: 26
Space Docks Are Cheap.
« on: February 19, 2010, 08:03:21 pm »
And I am an idiot for only building 2-3 at a time...

Offline Buttons840

  • Hero Member
  • *****
  • Posts: 559
Re: Space Docks Are Cheap.
« Reply #1 on: February 19, 2010, 08:07:39 pm »
They use a lot of energy.  It's better to have one and use lots of engineers on it.  Build them in different places if you like, but keep some of them paused to keep energy use low.

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Space Docks Are Cheap.
« Reply #2 on: February 19, 2010, 10:08:28 pm »
There is an upper limit on how fast units can be cranked out of a space dock, as you may notice when building mk I fighters with 20 engineers helping as opposed to 200 engineers helping (though you'd have to cheat for the latter).  In such cases adding parallel docks and splitting the engineer staff is the only way to get the stuff out faster.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Space Docks Are Cheap.
« Reply #3 on: February 19, 2010, 10:15:44 pm »
I tend to find that a cluster of of 2-3 docks at a construction planet, plus 2-3 engineers on each, matches my resource outflows the best.  I can only support one planet like that in the entire galaxy, but I tend to have 1-2 other inactive planets to match that.  Thus if the front lines get breached and my docks are lost, I just recall the surviving engineers and/or build new ones on the fallback construction planets, and my fleet keeps cranking out from a different location.

Moving this to strategy discussion, it's a good one.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Remagen

  • Newbie Mark III
  • *
  • Posts: 26
Re: Space Docks Are Cheap.
« Reply #4 on: February 19, 2010, 11:10:13 pm »
Well, when i've built my 10 docks, I just turn them on.

When I start getting low on energy, I just turn them off one by one.

Should I be using 3 docks and 3 engies each or something?

Offline Saan

  • Newbie Mark III
  • *
  • Posts: 31
Re: Space Docks Are Cheap.
« Reply #5 on: February 20, 2010, 11:24:55 am »
Okay, think about it this way:
Each dock uses 10,000 energy.
Each Engineer uses 4,000 energy and doubles the production speed of a dock.

So,
3 docks use 30,000 energy.
1 dock with 3 engineers uses 22,000 energy and produces ships just as fast.  Also, you only have one build queue to manage rather than 3, so less micro on your part.

and remember, energy costs a lot of resources.  
« Last Edit: February 20, 2010, 11:27:11 am by Saan »

Offline Kjara

  • Hero Member Mark II
  • *****
  • Posts: 822
Re: Space Docks Are Cheap.
« Reply #6 on: February 20, 2010, 09:35:41 pm »
Yeah... I never have more than 1 dock active at a time(unless I need 2 in vastly different areas).  Its much better to have a large engineer force assisting your dock that can also run around and say, rebuild any lost resource nodes(for less downtime on them), switch over to a starships constructor to push out new just unlocked starships, quick heal a forcefield or move to a new forward base to build up for the next push.

Offline Ruges

  • Jr. Member
  • **
  • Posts: 56
Re: Space Docks Are Cheap.
« Reply #7 on: February 21, 2010, 02:19:12 am »
When you have all 3 tech levels of enginers assisting the space docks, you need to have 3 space docks to get the max output. Meaning if you have all those engieres assisting one space dock it will produce less units then those enginiers assisting 3 space docks. Now if you only have 10 enginers assisting a single space dock your not going to notice a difference between one or two space docks.

Offline TheSilverHammer

  • Newbie Mark III
  • *
  • Posts: 32
Re: Space Docks Are Cheap.
« Reply #8 on: February 22, 2010, 11:38:14 am »
In the long run, I just make a bunch of space docks.  I can also have engineers assist them if I want.  However that doesn't usually help much because if I loose a good chunk of my fleet, the real limit is my metal or crystal.

When I start out, I stick with 1 or 2, but usually will climb up to 7 or 8 as energy permits.  I build them all at my home planet for easy access (to turn them off if power becomes an issue).  Later one when I have a new defensive point far away from my home world, I build a bunch of new ones closer to the front lines.  I either power down or destroy the ones at my home world at this point.

Offline soMe_RandoM

  • Sr. Member
  • ****
  • Posts: 250
Re: Space Docks Are Cheap.
« Reply #9 on: July 01, 2010, 04:56:18 am »
more space docks i preffer if you have them offline then it cost little. and the added reason that if you see ships or think it going to attack your planet you can yust especialy electric shuttles or vampires. it quicker depending on where they ships are and what they have to get through to get thier it some times cheaper to scrap ships then relocate them vai space docks. having all your engineers on 1 space dock near ur home planet leaves you vunerable. if you have to send extra renforcement  to intercept ai forces that are chasing your planets and defences down it be to late or slow acting that it might cause problems or major lost of entire planets or majority yust an small costly fleet
 
AI War - even the smallest units can make all the difference no matter how weak they are still quite capable of taking the hits. if it can Kill and receive damage then it worth its time other wise if it cant kill and cant take the damage for the higher surviving ships then it is worthless.