Author Topic: Selling Captured Structures  (Read 2234 times)

Offline Spikey00

  • Lord of just 5 Colony Ships
  • Master Member Mark II
  • *****
  • Posts: 1,704
  • And he sayeth to sea worm, thou shalt wriggle
Selling Captured Structures
« on: August 17, 2010, 05:21:04 pm »
Suddenly discovered the awesome strategy of capturing a planet with some bonus structures worth over a million, then salvaging it after capture or temporary use.  MK3 ion cannons are a heaven-send when you're low on resources, and it's not too useful after insta-killing remaining turrets, especially if you have adjacent enemy planets that can send you the multiplied waves.

A MK3 ion cannon is instantly worth 320K!
I'd take a sea worm any time over a hundred emotionless spinning carriers.
irc.appliedirc.com / #aiwar
AI War Facebook
AI War Steam Group

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Selling Captured Structures
« Reply #1 on: August 17, 2010, 05:26:15 pm »
That's actually really cool, yeah. :)

You might think I'd nerf that, but I don't plan on it. :)
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Spikey00

  • Lord of just 5 Colony Ships
  • Master Member Mark II
  • *****
  • Posts: 1,704
  • And he sayeth to sea worm, thou shalt wriggle
Re: Selling Captured Structures
« Reply #2 on: August 17, 2010, 05:33:55 pm »
I thought you would have.  :O

320K early game is perhaps the best mechanism for players to capture and expand really early, while allowing them to rebuild lost bombers and such.
I'd take a sea worm any time over a hundred emotionless spinning carriers.
irc.appliedirc.com / #aiwar
AI War Facebook
AI War Steam Group

Offline CogDissident

  • Full Member
  • ***
  • Posts: 120
Re: Selling Captured Structures
« Reply #3 on: August 18, 2010, 10:05:53 am »
Just recently we were in a game where the AI had a mark 4 ion cannon in a system that really didn't help us to keep it around. The cannon is so expensive that selling it is 500k of both mineral and crystal, which is absolutely massive early game.

Offline Spikey00

  • Lord of just 5 Colony Ships
  • Master Member Mark II
  • *****
  • Posts: 1,704
  • And he sayeth to sea worm, thou shalt wriggle
Re: Selling Captured Structures
« Reply #4 on: August 18, 2010, 07:43:31 pm »
Also, I don't know how the damage scales with the selling price (assuming it's .HP% * $), but if that's the case, you should always repair a damaged ion cannon as it doesn't cost much resources (14/s for III?).
I'd take a sea worm any time over a hundred emotionless spinning carriers.
irc.appliedirc.com / #aiwar
AI War Facebook
AI War Steam Group

Offline Ozymandiaz

  • Hero Member Mark II
  • *****
  • Posts: 813
  • King of kings
Re: Selling Captured Structures
« Reply #5 on: August 23, 2010, 05:43:16 am »
I got a Mk IV cannon, but it was deep in my safe territory and useless to me. Scrapped it. Bam! maxed out resources :)

And I used the new resources to shop from teh trader ^^
We are the architects of our own existence

Offline Fox Soul

  • Full Member Mark II
  • ***
  • Posts: 156
  • [color=pink]Cookies![/color]
Re: Selling Captured Structures
« Reply #6 on: August 28, 2010, 04:49:56 pm »
Just a FYI, you don't need the resources required to build the structure.

Since you max at 600k and some structures cost 1million.

But early in the game I do build 2 zgen's deep in my territory, to prevent increased waves. After I place both I pause the construction since they'll eat up my economy.
After controlling like 8-10 planets I go back to building them. Since I got enough resources to build zgens quickly and repair units. Also that's about time when I need the extra power.
AI War - A good offense is a good defense.

Offline Spikey00

  • Lord of just 5 Colony Ships
  • Master Member Mark II
  • *****
  • Posts: 1,704
  • And he sayeth to sea worm, thou shalt wriggle
Re: Selling Captured Structures
« Reply #7 on: August 29, 2010, 01:57:17 pm »
Wait, two zpgens?
I'd take a sea worm any time over a hundred emotionless spinning carriers.
irc.appliedirc.com / #aiwar
AI War Facebook
AI War Steam Group

Offline Fleet

  • Hero Member
  • *****
  • Posts: 633
Re: Selling Captured Structures
« Reply #8 on: August 29, 2010, 02:04:14 pm »
Most likely a multi-homeworld start.

Offline Lancefighter

  • Core Member
  • *****
  • Posts: 2,440
Re: Selling Captured Structures
« Reply #9 on: August 29, 2010, 02:08:34 pm »
yeah.. you can build 8 of em if you start with 8 planets.


Ideas? Suggestions? Concerns? Bugs to be squashed? Report them on the Mantis Bugtracker!

Author of the Dyson Project and the Spire Gambit

Offline Fox Soul

  • Full Member Mark II
  • ***
  • Posts: 156
  • [color=pink]Cookies![/color]
Re: Selling Captured Structures
« Reply #10 on: August 29, 2010, 10:48:32 pm »
Wait, two zpgens?

Lol ya, I tend to start in duo worlds.
I sometimes pretend my people are the people from vandread. Makes it somewhat more humorous.

Also the ship cap was a bit difficult for me when I first played, but now it was just a habit of selecting two planets.
AI War - A good offense is a good defense.

Offline Draco18s

  • Resident Velociraptor
  • Core Member Mark V
  • *****
  • Posts: 4,251
Re: Selling Captured Structures
« Reply #11 on: August 31, 2010, 09:23:42 am »
Mk5 Ion Cannons will top out your resources.  They're like candy that way.

Offline Spikey00

  • Lord of just 5 Colony Ships
  • Master Member Mark II
  • *****
  • Posts: 1,704
  • And he sayeth to sea worm, thou shalt wriggle
Re: Selling Captured Structures
« Reply #12 on: August 31, 2010, 12:46:23 pm »
My OCD for resource efficiency will scream over that; "wasted resources!?  N-no!"
I'd take a sea worm any time over a hundred emotionless spinning carriers.
irc.appliedirc.com / #aiwar
AI War Facebook
AI War Steam Group

Offline Draco18s

  • Resident Velociraptor
  • Core Member Mark V
  • *****
  • Posts: 4,251
Re: Selling Captured Structures
« Reply #13 on: August 31, 2010, 01:14:43 pm »
My OCD for resource efficiency will scream over that; "wasted resources!?  N-no!"

Just wait until you capture a system with a Mk5, a Mk4, and a Mk3 Ion Cannon. :D
(There are a couple of those systems in the game CogDissident and I are playing)

Offline CogDissident

  • Full Member
  • ***
  • Posts: 120
Re: Selling Captured Structures
« Reply #14 on: September 07, 2010, 01:31:09 pm »
We actually had to work out ways for us to intentionally "blow" as much money as possible as quickly as possible to not waste quite so many resources.