So it seems like a lot of overall AI anger is determined not only by AIP but by the number of its remaining systems. I'm wondering just how much of a factor that part really is, i.e. is it weighted comparably to AIP when computing reinforcement points, or is it relatively negligible? And also, what is that factor exactly? I mean, in a 40-star game, if you get the AI to where it only controls 10 stars, is it 4 times as mad at you as when you began (ignoring AIP), or...
I need to become more concise. Basically, what I'm really asking is
a) Is taking stars from the AI increasingly dangerous to the point where it would be very unwise to take, say, two of its last three (I realize that'd only arise in a very completionist game), or is it more gently linear?
b) Is this factor even worth worrying about?