..the strategic equivalent to someone who is wallhacking and auto-aim cheating.
The AI does not, and i repeat, does not cheat. The higher an AI level gets, the better it plays.
X has previously stated that he doesn't want ai that just cheats as you turn it up.
Let me just quote some of the available cheats(called "styles", which, normally, I'd assume from the title to be different ways of making use of "legal" playstyles and not getting special treatment) for the AI:
Attritioner
Planets are all moderately defended, except that each one has
an Attrition Emitter, which drains the health of any human ships in the system. Does heavy attacks on the players.
Backdoor Hacker
Planets are all moderately defended, and
they have a permanent path into each player's home planet (so creating the usual defensive perimeters won't work)Has a permanent Exo-Galaxy Wormhole on each player's home planet.
Counter Spy
Planets are heavily defended, and
advanced scouting is almost impossible because of the
counter spy defenses on each planet,
which insta-kill all cloaked ships.
Scorched Earth
Heavily defended planets. Whenever it loses control of a planet,
it destroys that planet and all the resources there. Ships will survive.
Shadow Master
Like the Stealth Master, except every planet is equipped with
a powerful device that keeps all ships permanently cloaked, even when firing, even if they wouldn't normally have cloaking. The only sign of this enemy is the device itself, which can be difficult to reach what with all the invisible enemies firing at you from the nether.
So we have: wallhacking (backdoor hacker+shadow master can get at you even while you can't get at him or see where he's coming from), one sided attrittion, instakills and resource deprivation while the AI doesn't even have to use resources.
And you are telling me the AI does not get "cheats"? He has a third more unit caps per STATION(250) than you get per basic tier(170 usually), he has tiers you don't even get to unlock(core/V) and with these "styles" he basically doesn't even follow normal unit structure, behavior and properties anymore.
I'm sorry, but this is definitely masochist-only stuff and not something I want to be randomly subjected to, personally. And yes, I do consider not being able to see what's shooting at me no matter what I research or unlock a wee bit of a cheat. (Could you even shoot back?)
So yes, the AI, if one opts-in, madly cheats it's butt off against you, in order to "be more challenging". This is definitely not a same-vs-same game(Here, you play naked so I can stab you right in the heart, but I get to wear three kevlar vests, also use an M16 and shotguns vs your pocket knife and also can randomly call upon orbital laser stations if I so choose. Oh and did I mention, you must wear this here blindfold, too...Me? Oh I get these protective goggles. Now, on to a fair fight!), but there are limits to what's enjoyable to me and this is what I was referring to.
Others can feel free to love these "super-challenges", I was just voicing my opinion.
AI levels are all fine and well(they just accelerate AI progress level boundaries etc it appears), but when the cheatstyles come in it gets a bit much.
It's not "playing better" if you get insta-kill and overpowered units, it's just better units and features.
Playing better is what the PLAYER has to do: win against bad odds with inferior stuff.
Not the other way around.