Author Topic: Rope-a-Doping  (Read 3083 times)

Offline Draco18s

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Rope-a-Doping
« on: April 10, 2014, 11:07:10 pm »
I can't seem to find this anywhere, and I'm trying to figure out how to trick the AI into warping its ships onto my planet where I can shoot them in the face for money.

I mean, blow them up for their scrap value.

Rather than killing them on their own planet where I get nothing (and anything I lose the AI gets as scrap).

I had it happen to me once in my current game, but I don't know what I did differently then than every other time I've poked the hornet's nest.

Offline swizzlewizzle

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Re: Rope-a-Doping
« Reply #1 on: April 11, 2014, 02:52:30 am »
Remeber that the AI has no fow.. Recently the AI was changed to evaluate your military 3 hops deep so if you want to lure them in you will need to post your mobile defense at least 4
Jumps away

Offline RockyBst

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Re: Rope-a-Doping
« Reply #2 on: April 11, 2014, 03:41:34 am »
Not technically true quite yet, Keith's still in the middle of writing that code. Should be out shortly though, at which point the advice below will be useless.

Your standard rope-a-dope is fairly simple - get rid of any mobile ships that provide strength from a planet. This just leaves the AI to compare their strength (and that of their strength on adjacent planets) to your fixed defensive strength. When they decide it's a good time to attack, move the fleet back from the planet next door.

As such this strategy will only work if your fixed defences don't still out-gun the AI. And a full cap of Mk 1 turrets on a planet can handily frighten about 2,000 Mk. 2 ships. If you're feeling really lucky you might even want to scrap some of the turrets, then have some Mk. 3 engineers quick rebuild them when the AI is lured in...

Offline Draco18s

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Re: Rope-a-Doping
« Reply #3 on: April 11, 2014, 08:48:17 am »
Ahh.  Ok, I'll try and remember that.

Offline keith.lamothe

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Re: Rope-a-Doping
« Reply #4 on: April 11, 2014, 10:14:28 am »
Not technically true quite yet, Keith's still in the middle of writing that code. Should be out shortly though, at which point the advice below will be useless.
I love this job.
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