Author Topic: auto - kiting  (Read 4752 times)

Offline fiorenzospa

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auto - kiting
« on: December 22, 2010, 06:08:56 pm »
is this feature in the page controls-galaxy working? Is it effective? In which cases? Thanks...

Offline Suzera

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Re: auto - kiting
« Reply #1 on: December 22, 2010, 10:31:10 pm »
If you attack move against posts one at a time from the outside inward it's overall more effective than not using it. If you like running to the nearest post all the time without consideration for angering multiple posts or having room to kite backward, you may as well not use it.

Offline fiorenzospa

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Re: auto - kiting
« Reply #2 on: December 23, 2010, 05:30:06 am »
generally kiting ( move the unit out of the enemy weapns' range ) is a good option in strategic games. I'm asking because in the tip is written that is still an experimental feature and it's not clear if it is working well.

Offline zebramatt

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Re: auto - kiting
« Reply #3 on: December 23, 2010, 05:36:08 am »
If you have a search around the forum and around Mantis I'm sure you'll find a fair bit on the subject but given that you're using a beta version and it's an experimental feature, one would assume you'd be willing to try it out and give your own feedback!  ;)

Offline Red Spot

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Re: auto - kiting
« Reply #4 on: December 23, 2010, 01:32:35 pm »
It does work, to what extend is likely more preference than anything else at the moment, I guess ...
With the basic(1 setting) control it seems to do well in a defensive situation, and more difficult, in general, in an offensive situation.

Offline soMe_RandoM

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Re: auto - kiting
« Reply #5 on: January 01, 2011, 03:14:41 am »
it be epic if it took into account all ranges or reloads so when reloading u retreat to the specified distance
AI War - even the smallest units can make all the difference no matter how weak they are still quite capable of taking the hits. if it can Kill and receive damage then it worth its time other wise if it cant kill and cant take the damage for the higher surviving ships then it is worthless.

Offline Suzera

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Re: auto - kiting
« Reply #6 on: January 01, 2011, 09:33:46 am »
The reload speeds are generally short enough that it wouldn't matter very much with the current targeting algorithm.

Offline Red Spot

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Re: auto - kiting
« Reply #7 on: January 04, 2011, 12:42:38 pm »
Received this via PM, however I think it should be answered here :)

Hello ! I read your answer on the topic, thanks.
When you say "1 setting" you mean that you put "1" in the box of autokiting? Is your armiy spreading around a lot with this setting?

With "1 setting" I was simply refering to the fact that kitting has only 1 setting you can tweak. You could make it more complex by adding parameters, that is all I wanted to say with that.

Yes and no. If you just "dump" your fleet on a group of enemies you'll find your fleet more or less forming a wide circle around the enemies.
IF you use this setting you will have to control your fleet when on offense, on defense it works pretty well without any micro and just having ships on free-roaming-defender.

When you attack you need to take in account the firing-ranges your ships have, try to move the fleet in close enough so all ships can fire at the foes (press "z", or "z+a" to see where to move to) while still keeping them as far away as possible.
When you move your fleet into an enemy planet you'll have to move your fleet to 1 side of the gate or your fleet might form a circle around the defenders at the gate and become easy pickings for all the defenders coming towards the gate.
In other words, if you use this setting it can work to your advantage but you will have to micro it a little or your fleet will lose cohesion.

Offline fiorenzospa

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Re: auto - kiting
« Reply #8 on: January 04, 2011, 03:08:57 pm »
Ok moreclear... then which number you usually put in autokiting box?

Offline Red Spot

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Re: auto - kiting
« Reply #9 on: January 05, 2011, 12:34:53 pm »
Just 1. Meaning every ship, where the code allows, will kite. (snipers and such seem to be coded to have a retreatrange which seems to take priority wether kiting has been enabled or not)

Offline zebramatt

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Re: auto - kiting
« Reply #10 on: January 11, 2011, 05:15:12 am »
It would be much better if the kiting ships didn't kite towards other enemy forces and away from friendly wormholes but I would imagine that would:
  • be very tricky to implement;
  • perhaps negate much of the need to manually control one's forces.

Offline Shrugging Khan

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Re: auto - kiting
« Reply #11 on: February 13, 2011, 08:51:27 am »
Sorry to necro, but I feel the need to tell the world that auto-kiting ships have *really pretty formations*. Which means that you can actually tell what's happening, which can be pretty tricky when two fleet blobs just run into each other and get all mixed up.
The beatings shall continue
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