Hi! I'm a new player and this is my first post here. My friends and I recently picked up AI Wars and have been really enjoying learning the game despite/because we're being beaten fairly evenly by the AI.
However, in a recent 80 planet, realistic, 7 game I've been working on I randomly got the One-Way Doormaster as one of the AI's (Tank as the other) . When I was learning at lower difficulty levels, Black Hole Generators normally weren't even a concern, but now that I'm getting a feel for how AIP works I'm stumped as to how to win this game in an efficient fashion.
My main concern is the mounting AIP from +10 AIP from killing a BHG. I've scouted about 5 jumps out (as far as I can get with Scout IIIs owing to a bazillion Tachyon IVs and Ion IVs) and I would say about 80%+ of those worlds around my home have one. I've seen a few that even have 2 BHGs each. There is a single data center within 5 jumps, no factory IVs, no Dyson Sphere, and no Fabs. My guess, based on the map, is that the home worlds are each about 15 jumps in different directions away from my home.
Any advice on how to beat this without it turning in to a high AIP fleet-ball grind fest? Or is that pretty much how games against a One-Way Doormaster roll?