Author Topic: How to handle new Golem ships  (Read 2125 times)

Offline Fleet

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How to handle new Golem ships
« on: January 17, 2010, 02:17:06 am »
Just captured a planet with a Gravity Drill and Zenith Energy Reactor, so I have a nice energy reserve. I will soon have enough knowledge to unlock the Warp Jammer station, so I don't have to worry about warps against that planet and losing my precious reactor. Problem is one of the adjacent planets is IV, with a broken black widow golem (think that was the right type). If this thing comes for me, how many ships/turrets will I need to take it out? Since its broken now, does it need to be repaired before it will activate? Will the enemy automatically start repairing it at some point, meaning I should go on the offensive early? I'm very unsure about how to handle this situation.

Included is the current galaxy map. Green = my planets, including Red = the reactor/gravity drill, which is mine as well. yellow = AI planets adjacent to mine, and blue is the golem one.

EDIT: The tooltip indicates that the AI does not gain anything from having it, so I don't need to worry about it attacking me? Second, if I destroy my command station on that planet, will the AI still send waves there? If not, that may be better then using the warp jammer. can just use a mobile builder to get some turrets underway, and i have supply to the planet, and the reactor will be secure.
« Last Edit: January 17, 2010, 02:24:28 am by Fleet »

Offline Lancefighter

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Re: How to handle new Golem ships
« Reply #1 on: January 17, 2010, 02:48:40 am »
The golem will never come for you, from what I understand, as long as its broken... And I dont /think/ the AI will try to repair it....


Anyway; As per the mk4 planet, youve got two choices really. Take the planet, or run a warp gate raid.

I would recommend the warp gate raid - Basically, take your fleet.. or the faster fleet assets perhaps (raid starships maybe?) and make a beeline for the hostile warp gate, and then make a beeline out. With the warp gate gone, there will be no attacks from that planet to your planets adjacent to it.
Although this is only waves (AI is sending x units to y planet), not special forces or anything. I would still defend the planet with the reactor as you would a home planet.. Basically a ton of turrets.

As for the warp jammer - I'm not sure thats the option. It might be a good idea for isolated places you dont want to lose (a random reactor on a planet far away or something?) but it costs a ton of knowledge, and you could spend that researching turrets, which have virtually no ongoing costs
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Offline Fleet

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Re: How to handle new Golem ships
« Reply #2 on: January 17, 2010, 11:52:02 am »
I was thinking taking out the warp gate would not stop them from building up reinforcements at the command station / guard posts, so they would slowly build up anyway to the point they would really threaten me if I didn't take them out. And also since I'm trying to keep the AI Progress really low, investing in the Warp Jammer would seem to help that cause.

Offline Lancefighter

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Re: How to handle new Golem ships
« Reply #3 on: January 17, 2010, 12:54:01 pm »
... huh?
Yes, killing the warp gate means that they will still reinforce the planet.. but they will still reinforce the planet if you have a warp jammer?

Also, the reinforcements on the planet will virtually never decide they want to engage your planet, unless you go make them angry (by attacking their command station or something). They will just sit there at their posts waiting pretty much.
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Offline x4000

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Re: How to handle new Golem ships
« Reply #4 on: January 17, 2010, 05:20:39 pm »
Broken golems are repairable by human players only, so no worries. The only time the ai uses golems is when minor factions have them (miner, dyson, trader, devourer) or when the ai type is golemite. In both of those cases, the golems start out at full health in a non-broken state. So, if you ever see a broken golem, that is just a capturable for you, like an ars or advanced factory, etc.

As long as an ai controls a planet it can get reinforcements there. Also, even if it does not control the planet it can get reinforcements if it has a warp gate, ai troop accelerator, special forces guard post, or similar (anything with warp gate full or warp gate reinforce -- not warp gate wave -- as an ability).

Warp jammers have no effect whatsoever on enemy reinforcements. They only affect incoming enemy waves (with the timer) against your planet directly. They are a replacement for doing gate-raids on all the planets adjacent to that one, and nothing more. There are some detailed topics in the ai section of the wiki about reinforcements if you want more info.
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Offline Temper

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Re: How to handle new Golem ships
« Reply #5 on: January 22, 2010, 02:12:27 pm »
If I am in a situation where I own a planet (Planet A), boarded by only one AI planet (planet B), and a timer starts, alerting me of a wave against Planet A.  I can assume that this wave must come from Planet B, right? 

So if I destroy the warp gate on Planet B before the wave arrives at Planet A, will it stop the wave or no?

Offline Lancefighter

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Re: How to handle new Golem ships
« Reply #6 on: January 22, 2010, 02:13:26 pm »
no - you have to destroy the gate before the wave is shown as a wave...

just blockade the wormhole with all your ships and let them fly into a meat grinder :)
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