This is my third game and up until an hour ago I thought I had a good chance of beating it this time. I'm on an 80 planet map, against two randomly selected vanilla AI's at diff 7, all 4 expansions, golems, dyson sphere, hero unit and spirecraft turned on. I tried to select all those options that seemed likely to add interest, while leaving me fighting the AI rather than dealing with swarms of marauders or other randomised factors.
I now seem to be having the same problem that lots of newbs run into - driving AI too high and then not being able to deal with it.
After game two I read quite a bit on the forums about keeping AIP low and opted to leave as many enemy planets as possible, having killed guard posts and warp gate but not command station to neuter them. I figured that this would avoid the 15 AIP for each CMD, spread out enemy reinforcements and finally leave me opportunities to leech/zombie farm on a regular basis. I am now on 696 AIP, having destroyed all 4 processors, hacked superterminal for -200ish, activated all 10 golems on the map and taken 50 of 80 planets, leaving the 2 AI's on 20, I have milked all the knowledge possible so I've got the majority of the techs except a few of the economic ones and a couple of high level turrets. I can't figure out how to take a screenshot but the situation is now that that I have colonized the worlds which I seemed the most obvious chokepoints to defend at before serving as the beachead for the assualt into the enemy core worlds. I now understand that in doing so I have alerted one core world for each AI, in one case leaving me with a heavily defended chokepoint with 6 fortresses (modular, mini and standard), 100+ turrets, a fleet of around 600 ships and a nearby group of my shadow ship and 4 golems available for backup. Unfortunatly I now have a mass carrier force of 10k ships (mostly mkV) amassing which will presumably attack at some point soon. I have tried forestalling this by various methods (since back when their numbers where as low as 2000) by can't seem to hurt the carriers in any significant way and also can't let them through to my world a few at a time as they're able to pass through FF's.
Am I screwed?
Questions -
1) What I don't get about keeping AIP low by taking as few planets as possible is that the enemy ships that build up even on a neutered world if nothing else significantly slow and harrass movement and mean that I only end up leaving neutered rather than destroyed/captured the 6 or so non-core enemy worlds that 1) don't have anything important like a golem or ARS and 2) aren't directly on the way to somewhere that does. This means taking far more than the 20-30 planets that experienced players seem to suggest.
Do I need to be prepared to use transports to get through these worlds every time?
Have I been Golem/ARS/fabricator greedy? (I have taken 10 golems, 4 ARS and 6 Fabs)
Is keeping the AIP low really worth the sacrifice of all that knowledge, economic gain and territiorial contiguity from taking planets that are on the way to the ultimate goal?
2) I thought that leaving neutered backwater worlds would allow the opportunity to "farm" lower level enemy ships using specialist fleets composed of all 12 of my leech starships, 100+ merc parasites, my shadow ship with l3 leech cannons and botnet golem - plus a little back up to take out non reclaimables. Unfortunatly this seems to be working poorly, even when using such a fleet to attack a neutered world with 400 mostly mk2s I end up grabbing at most about 10 or 20 enemy ships and a few more zombies, the rest simply being destroyed in an engagement that turns into a grind, presumably due to the leech/parasites having a low base attack compared to ships built to simply kill the enemy.
Am I missing something? It seems like this should be a sensible way to bolster my fleet, allow my 6 spire civillians to reduce AIP while I'm not increasing it and leave at least a few worlds neutered rather than destroyed.
3) Why has the carrier armada mounted up so suddenly? I had been content to let what seemed a stable situation continue all the time the ships massed on these planets remained around 2000 total but in response to something (presumably something I did) they suddenly began deploying from strategic reserve, and now have upwards of 10k which I suspect will overwhelm my forces. I took these chokepoint planets some time ago on what I now suspect may have been a misunderstanding of AI Wars mechanics, assuming that breaking (and some time later occupying) the territorial connection which linked enemy core with peripheral territory would benefit me.
4) Is there any way for me to retrieve this now? Or should I see if I have an earlier, but not too much earlier save? I have tried various means of dealing with this mounting carrier armada - so far:
a) Trying to whittle away this imposing force by sending through spire martyrs. This dosn't seem to harm carriers at all meaning at best I kill the 500 or so free ships with one, since the asteroids are a finite resource this is unviable.
b) Sending all my golems plus shadow ship through to destroy carriers on their side. I can't kill the carriers fast enough, they send many through to my world and I end up with a split fleet facing, in total just as overwhelming odds. Is there a way to bait only a few at a time to chase me back to my heavily defended world?
c) The same plus spire shields and penetrators, to take out orb mass drivers, warhead interceptors etc. This enabled me to kill quite a bit but will deplete non renewable resources too fast.
d) Warheads. While they don't burn through the available asteroids they don't hurt carriers (apart from turrets and standard ship weapons does anything?) and also drive up AIP.
Is the strategic reserve I notice being deployed renewable or, having already seen the first 30% could I hope to kill the lot?
I have yet to set up my first spire city, having held off setting up this apparently powerful defense that seems likely to provoke a seperate but equally drastic threat until I thought I had a secure position at these 2 chokepoint worlds. Should I go for broke, establish spire cities and hope I can hold off the response until I can take full advantage of whatever the spire cities provide? Or did I leave spire cities too late?
I suspect that this has gone too far and I can neither srangle the monster in its cradle nor deal with it on my turf.
All in all this is a fantastic game and I'm enjoying being beaten.
Platypus