Hey all...
Recently downloaded AI Wars for something new to occupy my time, got a friend to get it at the same time so we've been playing together. We're mostly finished our first real game, after the debacle of our first trial game - spending the first 4/5 minutes just looking at all the different things you can build kind of ruins you for that first wave - playing on 7/7 and looking like we should win.
However, we're going to have to go back to a recent save and try again. At 5.30am this morning, when we were both getting a little tired, the end of the game was almost, but not quite, in sight. We decided to go balls-to-the-wall and just zerg the two homeworlds in quick succesion so we could have the game finished before we went to bed. Bad move. We took the first homeworld, and had cleared all but one core guard post on the other when our homeworlds were destroyed :-(
My question is to do with end game strategy. Before our late night brain fade, we were in what we thought was quite a strong position. Homeworlds located, all core shield networks taken care of. Planets from which to make our assaults prepared with 4-6 space docks each to pump out replacements for our losses. AI progress at from memory about 150.
What is the best approach to taking the AI homeworlds and ending the game. Is it best to take them in quick sucession, or as long as AI progress is low enough is it fine to just take one and then take as long as we need to rebuild/prepare for the second?
Hope that makes sense, still a little tired :-)