Author Topic: My 4600+ threats  (Read 4452 times)

Offline Stupidmoron

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My 4600+ threats
« on: June 10, 2010, 03:23:25 pm »
     I'm having problem getting out my systems they kill.  I mean I have I'm playing a snake, no wave, 2 lvl 7 train masters without trains,  no fog, current threat of 404.  This a problem because there a heavy steam of attackers.  All it doing is going up make more of a pain to take systems. I cann't sense find a reason why the threat is 4600+ keeps going up. My play style more a turtle.  Making it impossible for me take more systems. 

I want know why threats just keep growing and I'm 16 system mine  101 ai 2 that currently dead and are in process of being cleaned out and I'm 36 hrs in the game ran in to a system that took me forever take.

Offline keith.lamothe

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Re: My 4600+ threats
« Reply #1 on: June 10, 2010, 03:27:56 pm »
The threat can grow for a lot of reasons, basically AI reinforcements that overflow certain thresholds turn into threat (it's called "Border Aggression").

But in general playing a snake map can be very difficult to actually finish, because it's very difficult to get close to the AI homeworlds without taking lots of planets and driving the AI Progress higher than you can handle (or at least high enough that you can't crack their defenses).
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Offline x4000

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Re: My 4600+ threats
« Reply #2 on: June 10, 2010, 03:28:54 pm »
This is most likely border aggression, i.e. planets filling up above their cap and then spilling threat over into your areas.  On snake maps this is particularly common because so few AI planets are likely to be on alert.  You'll want to combat that by neutering wherever possible.

Hope that helps!  Moving this to strategy discussion, as this is not a bug.
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Offline Stupidmoron

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Re: My 4600+ threats
« Reply #3 on: June 10, 2010, 04:29:40 pm »
  the other planets are no where near there fill limit just 1 and 5.2k of treat I cann't even get full force built up.  It attacks again and a again.   >:(

Offline x4000

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Re: My 4600+ threats
« Reply #4 on: June 10, 2010, 04:37:14 pm »
If you post a save, we can look at it and see what's going on, but I'm going to be really surprised if it isn't border aggression.
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Offline superking

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Re: My 4600+ threats
« Reply #5 on: June 10, 2010, 06:23:48 pm »
Quote
I'm playing a snake, no wave, 2 lvl 7 train masters without trains

your doing it wrong

Offline Stupidmoron

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Re: My 4600+ threats
« Reply #6 on: June 10, 2010, 08:00:37 pm »
I figured out why I'm to point my game is broken.
1. There sending 80%+ Core units
2. 5.3k and growing threat
3. Overpowered zenith mirrors ships 1.5m HP Core up 10 in a few cases = up loss of 400 infiltrator 400 Gatling laser 100 fighters
4. Compact formations unless you group then click then they spread out.

this game run though is over.

Is there a different formation type other then the circle and a the tractor turret need be weak vs something like the dreadnought should x damage vs them at least.   

My force group of infiltrator wipe the floor with the turret only be stuck on the tractor for the next 10 mins. 

rubikscube

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Re: My 4600+ threats
« Reply #7 on: June 10, 2010, 08:12:41 pm »
Quote
I'm playing a snake, no wave, 2 lvl 7 train masters without trains

your doing it wrong
I play with no trains too but ROFL for train masters

Offline eRe4s3r

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Re: My 4600+ threats
« Reply #8 on: June 10, 2010, 08:21:09 pm »
In fact the WIKI does not explain what happens to reinforcements that can not be assigned because they have been disabled in game options (like trains)

So what happens?

I think if you load up an AI like Trainmasters with no Trains its possible they get the trains full value in extra ships assigned.

Also No Wave.. does that mean the AI gets the Wave as normal reinforcements as well? And how does this influence spec ops post spawns?

Also the wikis entry on Trains is very scarce on Info as well. How do Trains actually get assigned and what influences it, do they respawn i forgot its unlikely they can get killed ;P
« Last Edit: June 10, 2010, 08:26:45 pm by eRe4s3r »
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Offline x4000

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Re: My 4600+ threats
« Reply #9 on: June 10, 2010, 08:26:22 pm »
If you're far enough in that they are sending almost all core ships, then you're definitely in real trouble; how high is your AI Progress?  It sounds like you've been steamrolling through every planet, but that's generally not the goal.

It doesn't sound like your game is broken -- it sounds like you've lost.  Certainly there are some people (Kalzarius, etc) who have successfully done conquer-everything strategies on certain maps, but that takes a really long amount of game time and is always a real grind, and requires strategies outside the norm.  It can be done, and if that's fun for you then go for it.  

But, if not, you might find this post on the three phases of the game to be helpful in choosing a strategy in future campaigns that doesn't back you into this particular corner.  If you get the AI Progress high enough, the AI is meant to kill you, and it sounds like the only thing that is keeping that from happening in the current map is that you've got an amazing bottleneck at the end of your snakes chain.

Not the best news, I know, but hopefully that helps!
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Offline x4000

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Re: My 4600+ threats
« Reply #10 on: June 10, 2010, 08:29:31 pm »
In fact the WIKI does not explain what happens to reinforcements that can not be assigned because they have been disabled in game options (like trains)

So what happens?

I think if you load up an AI like Trainmasters with no Trains its possible they get the trains full value in extra ships assigned.

They just don't get the trains, there is no compensation.

Also No Wave.. does that mean the AI gets the Wave as normal reinforcements as well?

No compensation for the AI here either, they just don't get the waves.  It gives you only like 10% of your normal score when you have this setting on, in terms of adjusted score (raw score is never affected by this sort of thing).  Turning of the trains and turning on no waves makes the game easier, no two ways about it.

Also the wikis entry on Trains is very scarce on Info as well. How do Trains actually get assigned and what influences it, do they respawn i forgot its unlikely they can get killed ;P

No train respawning, either.  All the trains that are in a given game are there from the start.  There are generally two per train station on the map, but that varies by AI type.
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Offline eRe4s3r

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Re: My 4600+ threats
« Reply #11 on: June 10, 2010, 08:36:15 pm »
Ok then ;)

Then its just a plain normal boring "bad-map + slow-player" combination. Snake + Turtle sounds not like fun. The first IV - IV corridor planet combination is going to be the end of that game.  ;D
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Offline x4000

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Re: My 4600+ threats
« Reply #12 on: June 10, 2010, 08:38:56 pm »
Well, there's always transports.  But yes, it's certainly possible to back yourself into a corner if you're not careful.  But, if the ships are all Core, it's not just that the game has run a little long.  Many people don't get to the point of even having Mark III ships in waves, let alone Core.
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Offline eRe4s3r

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Re: My 4600+ threats
« Reply #13 on: June 10, 2010, 08:45:33 pm »
Its actually very easy to manage that when you alert a IV planet for more than 2-3 hours.. And when you fight on a IV world the next one is automatically alerted.. so its easier to do than to avoid (also since you nerfed the transports (and a good thing that is ;P) a chain of IV - III - IV with no way around it could actually be impenetrable (the III being taken and the 2 IV's skipped would spell certain doom. 2 IV's on constant alert.. heck a NUKE would be preferable.

So i take it back, not impenetrable... a Nuke is always a solution even when theres anti-warhead things (pause button works wonders ;p)

My games never last longer than 20 hours and ALWAYS below AI progress 200 before the first AI kill. So i guess i am one of these extreme low progress players. And then of course, i also never alert IV worlds unless i plan on attacking them that moment.
« Last Edit: June 10, 2010, 08:47:40 pm by eRe4s3r »
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rubikscube

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Re: My 4600+ threats
« Reply #14 on: June 10, 2010, 09:35:12 pm »
deep raiding much?