Ah forgott one thing
In a Big enemy wave or when CPA's doing to overlapp withregular waves is can be realy helpfull to part a Rocket at the incomming gate of have a roket in the system to quikly reduce the number of ships breaking through the defences. In early game it costs only 1 KI-Progress and kills mostly a complete wave to have a roket siting next to the jumpgate so that thi incomming ships open fire on it and aktivate the roket.
For that you shoud det the roket up in the direction in incomming ships wil leavt the jumpgate and fly to the command center.
T
T
( Jumpgate )R x T ( Command station )
T
T
with R= Roket / x= Trectorbeams with the jumpgate in range / T = Turrets with the jumpgate in reach