Author Topic: Looking for ideas to crack fortified high-level systems  (Read 4193 times)

Offline x4000

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Re: Looking for ideas to crack fortified high-level systems
« Reply #15 on: October 16, 2010, 05:12:13 pm »
Yes, as much as we can, but that's not a new rule.
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Offline MysteryOne

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Re: Looking for ideas to crack fortified high-level systems
« Reply #16 on: October 16, 2010, 06:22:04 pm »
Ok. Another question... Can both human player and AI have supply on same planet?
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Offline x4000

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Re: Looking for ideas to crack fortified high-level systems
« Reply #17 on: October 16, 2010, 06:26:32 pm »
Ok. Another question... Can both human player and AI have supply on same planet?

Sure.  That's extremely common, actually.  Anytime two planets border one another that belong to the AI and human, that happens.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline MysteryOne

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Re: Looking for ideas to crack fortified high-level systems
« Reply #18 on: October 16, 2010, 06:30:25 pm »
Ok. Another question... Can both human player and AI have supply on same planet?

Sure.  That's extremely common, actually.  Anytime two planets border one another that belong to the AI and human, that happens.

Ah, okey then. Knowledge raiding sounds fun, do i build the mark 3 on the AI planet or
do i move either Mark 2 or the standart science lab to the target planet?
I probably didnät knew how to do it before... becous i always built the mark 3 science lab...
MysteryOne (Steam)

Offline x4000

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Re: Looking for ideas to crack fortified high-level systems
« Reply #19 on: October 16, 2010, 06:35:27 pm »
You have to build the mark III on their planet.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline MysteryOne

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Re: Looking for ideas to crack fortified high-level systems
« Reply #20 on: October 16, 2010, 06:41:34 pm »
You have to build the mark III on their planet.

Ah, alright, so i have done this kind of raining after all.  :D
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Offline Draco18s

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Re: Looking for ideas to crack fortified high-level systems
« Reply #21 on: October 22, 2010, 11:44:17 am »
"less stable"?

As in "I broke the lobbies three times in three days."

What version are you playing on? The 3.7 betas enormously reinvent all this so that it's not such a slog.

Oh X, have you already forgotten what's happened to me?

;P

No really though.  I've been playing AI War 3.X at a rate of "1 new planet every 60 to 90 minutes" whereas you're expected to grab 3 to 6 in the first hour.