Author Topic: List of Playstyles  (Read 8794 times)

Offline Toranth

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Re: List of Playstyles
« Reply #15 on: August 15, 2012, 04:37:11 pm »
How many planets do you normally take?
All of them?   ;)  I play Fallen Spire 75% of my games.  On a 100 system map, I'll usually take somewhere around 60, and nerf/occupy 10-15 more.


What planets have top priority?
Fallen Spire > Dyson Sphere > ARS > Golems (Botnet, Artillery, Hive, other)


How high a priority is scouting?
Not much early on, adjacent systems out to two hops.  Further systems only as time and scouts allow.


What techs do you always/sometimes unlock?
Start game, unlock Adv Warp Sensor, HBC Mk I, Grav Turret Mk I, Harvesters Mk II (Mk III if I have expensive bonus ship).
Early unlocks:  HBC Mk II, Riot Mk II, Basic Mk II (for the drones), Harvesters Mk III (if not already), Fortress I, FF II, HFF I, Bomber Mk II, Frigate Mk II.
Late unlocks: Scout Mk II, bonus ship Mk II and III as worth it, Fortress II/III and FF/HFF II/III as the exowaves build up.  When doing Fallen Spire, all the FS and FS required techs.
Other techs as the situation demands.  For example, I just unlocked Counter-Missile turrets when the AI announced a double-wave of 30,000 missile frigates onto my single chokepoint.


What are your favorite golems/spirecraft?
Golems:  Botnet, Artillery, Hive.
Spirecraft:  Attritioner.  Attritioner II.  Attritioner III.  Get the idea?  Rams, Shieldbearers, and Siegetowers only when I must or have too many low level asteroids. I almost never use anything else. 


How do you crack an Eye? A raid engine? A homeworld?
Fallen Spire.  If not available, Artillery Golem.  If not available, Raids + Rams + suicide troops.


What tactics do you use defensively and offensively?
Find a chokepoint, fortify the bleedin' heck out of it, and the use the fleet to run through the FS campaign until I have a capital fleet big enough to crush the insolent little bots.


Do you gate-raid?
Yes.  Chokepointing and controlling exowave approach vectors is everything to the FS games.  Non FS games, not so much.  I tend to use the warp jammer more in those games.


How much hacking do you do and what kind?
SuperTerminal all the way, to the floor and more!  Sometimes I'll turn the SuperTerminal system into a chokepoint to get a longer AIP decrease out of it.
Otherwise, ARS hacking only when the difference in quality is HUGE, and never more than thrice.  I've learned my lesson about 4th and 5th hacks.


What are your favorite fleetships?
Blade Spawners, Gravity Drains > AutoBombs, Mini Rams, DoomShrooms, Shieldbearers > everything else >>>>>>> swarmers.


Which, if any, starships do you use?
Raids.  Riot IIs.  I'm starting to use the Neinzul Enclaves and Spire Starships a lot.  Like 'em so far, but still working them into my tactics.




Do you gate-raid?
I would IF it actually stopped waves from spawning where I didn't want them.
Wait, what do you mean? Unless you are playing with cross planet waves or that against AI that can warp to anywhere, taking out warp gates will stop waves from coming from that planet.

Now granted, that won't stop counter-attack guard posts, freed-ships (which includes cross planet attacks), or exo-waves.
Exowaves still spawn from Warp Gates, so gate raiding will prevent them from SPAWNING somewhere.  Nothing less than concentrated plasma death prevents them from wandering where ever they want, though.
Exowaves can still spawn from Warp Guardians (as I have had the misfortune to learn the hard way).

Offline Hearteater

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Re: List of Playstyles
« Reply #16 on: August 15, 2012, 04:47:39 pm »
Eyes are also warp gates, if you left any of those around.

Offline Cinth

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Re: List of Playstyles
« Reply #17 on: August 15, 2012, 04:54:08 pm »
Eyes are also warp gates, if you left any of those around.

My first run around the galaxy is to clear guard posts and eyes. Round 2 is the counters. Then pick off a few planets for Spirecraft because soon after that.. AI is going to seriously hate me.
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline keith.lamothe

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Re: List of Playstyles
« Reply #18 on: August 15, 2012, 04:57:14 pm »
Eyes are also warp gates, if you left any of those around.

My first run around the galaxy is to clear guard posts and eyes. Round 2 is the counters. Then pick off a few planets for Spirecraft because soon after that.. AI is going to seriously hate me.
Something seems incongruous here.  Why is the supposedly-terrified-in-a-corner human guerilla force doing laps around the AI-controlled galaxy? ;)
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Cinth

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Re: List of Playstyles
« Reply #19 on: August 15, 2012, 05:02:45 pm »
Eyes are also warp gates, if you left any of those around.

My first run around the galaxy is to clear guard posts and eyes. Round 2 is the counters. Then pick off a few planets for Spirecraft because soon after that.. AI is going to seriously hate me.
Something seems incongruous here.  Why is the supposedly-terrified-in-a-corner human guerilla force doing laps around the AI-controlled galaxy? ;)

Fortress world choke point to eat every wave and Exo. That and Raids are really good at doing that job quickly
and I take around 24 hours game time to do both of those steps? Yeah... cleaning off 120 planets takes time...can I get 150?
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline Martyn van Buren

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Re: List of Playstyles
« Reply #20 on: August 15, 2012, 05:15:46 pm »
@Laughing Thesaurus, I really recommend trying a 7/7; I had never been any good at any other RTS at all when I started playing, and I found 7/7 a lot of fun after I'd beaten one or two games in the 5-6 range.  If you have a handle on how most of the basic mechanics work, you should be able to hack it, although you might want to be a bit more careful about AIP if you've been taking every world in your path up til now.  Or just do Fallen Spire and take everything you can see.

Offline Winge

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Re: List of Playstyles
« Reply #21 on: August 15, 2012, 05:34:21 pm »
I'm still working on strategies, as I have trouble with 7/7 still.  200+ hours played, and I still haven't even tried out all of the bonus ships or technologies :o (and on that note, I love this game!).

How many planets do you normally take?
Varies greatly--I've taken as few as 18, and as many as 35 (80 planet map).  I've had more luck on the low end of that number, at least until I tried out FS (which I enjoy greatly!).

What planets have top priority?
To Cap:  Planet Next to Homeworld > ARS > Advanced Factory > Valuable Fab, CSG > Valuable Chokepoint > Path Through Empire
To Raid:  Raid Engine > Munitions Booster (if the enemy is build up too much) > Data Center > Coprocessor

FS Shards depend on the game...my first FS game, I took every planet to the shard.  My current one, I am raiding them as much as possible to keep AIP low until I want to up the ante.

How high a priority is scouting?
Moderately high.  I try to have a sentry on every border world to track threat and the AI homeworlds (when possible...it was really easy when I was still playing with Spirecraft Medium  :P ), and clear as many Tachyon Guardians as I can to get a look.  Once I see a planet, I am unlikely to keep a scout on it unless I will be attacking it or a neighboring planet.

What techs do you always/sometimes unlock?
Tech II triangle and Grav Is I almost always unlock.  Turrets II depending on the game (FS or Enclaves).  Harvester IIs and IIIs if I need an econ boost.  Considering EMP mines now that I found out about line placement (Thank you Keith!!!).

What are your favorite golems/spirecraft?
Unlike most, I like a lot of the Spirecraft.  I've found good use for Martyrs, Scouts, Jumpships, Penetrators, and Attritioners.  Golems, I like Botnet and Hive, but I haven't tried them all yet.  I've actually had both disabled for a few games--I didn't want to leave them at Medium, but I didn't feel like paying the Exo cost either.

How do you crack an Eye? A raid engine? A homeworld?
I take out Eyes with either Raids, or a balanced group of starships.  I will probably try Enclave swarming with the Ion Eyes and Parasite Eyes, but I haven't yet.  Raid Engines get Raid Starships, usually.  Homeworlds get almost everything.  If I am using Spirecraft or Golems, I would Penetrator or Artillery the posts.  Depending on the game, I might try neutering both worlds before going for the kill, thus reducing the backlash from the AIP increase and Mark V threat ships (haven't yet tried Avengers).

What tactics do you use defensively and offensively?
Depends greatly on my unlocks.  For Offense:
If I have Gravity Drains, Spiders, or a good, long range bonus:  Riot kiting with Frigates and the bonus ship.
If I have a good Stealth Ship:  clear Tachyon Guardians and then use them to trim the painful planets.
If I have a Neinzul Youngling:  CLOAKED CARRIER OF DEATH!!!  Unlock a few Mark II Turrets for the drones.  Raid the Tachyon Guardian at entry.  Run Enclaves into the planet under cloak.  Group+FRD the Enclaves and Cloakers to a relatively safe location, then unpause them.  Laugh as the drones and Neinzul start trashing the place, then bring in my main fleet.  The Neinzul/Drones eat up a lot of attention (even Ion Cannons!), so my main fleet takes very few losses.  If it looks like the enemy is heading for the Enclaves, I pause them and move them and the Cloakers.
If I have a fast, standard ship:  Blob with Fighters and Bombers.

Defense is probably my greatest weakness.  I'm still working on a good setup.  Here's what I do so far:
Keep entry points as low as possible.
Prevent enemies from leaving my planets, if possible.
Keep Mercs at the homeworld, ready to defend it or assist other nearby planets.

Do you gate-raid?
Sometimes.  Like defense, I'm still playing around with that  ;)

How much hacking do you do and what kind?
SuperTerminal, if it is available.  I've done a little K-hacking, but that is not common for me.  I haven't yet hacked an ARS (for me, all of the picks are usually pretty good or pretty bad.  Otherwise, I would hack it).

What are your favorite fleetships?
Still trying a bunch out.  Blade Spawners, Gravity Drains, Nanoswarms, Vultures, and Space Planes are among my favorites.  I want to try out Tractor Platforms...'threat tractoring' looks like it could be fun ^_^

Which, if any, starships do you use?
I use everything that is already unlocked (no reason not to!).  However, many of those stay on defense, depending on my enemy.  On offense, I typically use Raid, Riot, and Flagships.  I haven't fully tried out the 'new' Starships (plan to do a full Starship game once I have enough time to do an AAR for it).
My other bonus ship is a TARDIS.

Offline LaughingThesaurus

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Re: List of Playstyles
« Reply #22 on: August 15, 2012, 05:39:47 pm »
@Martyn, I'm thinking about doing that. I did just play around with a diff 1/1 10 planet game just for laughs. Played a little bit with minor factions on 5/5 with more sensible planet numbers...
...Screw it. I'm going for 7/7s. It doesn't really matter if I fail. After all, it's only the whole human race on my shoulders.

Offline Martyn van Buren

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Re: List of Playstyles
« Reply #23 on: August 15, 2012, 06:26:31 pm »
Go for it, man!  I expect you'll win and if you don't you'll definitely get a good game out of it.

Offline LaughingThesaurus

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Re: List of Playstyles
« Reply #24 on: August 15, 2012, 09:05:51 pm »
Well, I lost in about 5 minutes XD
I tried the ol' send scouts in transports thing to get more scouting distance, unfortunately without having all my fleet quite up yet. The end result was 400 ships in threat that were all at least mark III. So, now I know that the AI really hates transports. It's a learning experience, that's all. I've already started another game.
...and I will refrain from cluttering this thread with play-by-plays. I'd start my own thread but I'm pretty sure all I'll be doing is treading ground that's been trodden many a time... albeit very clumsily.

Offline Diazo

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Re: List of Playstyles
« Reply #25 on: August 15, 2012, 10:31:30 pm »
Heh.

I don't even send scouts out until my initial defenses are up. I have a history of triggering an AI response somehow just like you did.

D.

Offline LaughingThesaurus

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Re: List of Playstyles
« Reply #26 on: August 15, 2012, 11:46:13 pm »
I got impatient was all. I found like nothing of interest in any way whatsoever near my home planet so I tried to go further.
Edit: Well, I found loads of scary things like ion cannon mark IVs and Ion Eyes. I just meant nothing good.
« Last Edit: August 15, 2012, 11:50:54 pm by LaughingThesaurus »

Offline barryvm

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Re: List of Playstyles
« Reply #27 on: August 16, 2012, 02:34:28 pm »
How many planets do you normally take?

Usually between 12 and 18 planets although I'm beginning to get bolder in my current (and first) Fallen spire campaign.

What planets have top priority?

Start of game:

1) Resource heavy worlds (to keep)
2) Mk IV / Mk III adjacent worlds (to raid)
3) Chokepoint worlds (to fortify)
4) ARS

Middle and late game:

1) ARS worlds
2) Dyson sphere
3)  Golem worlds
4) Advanced factory worlds

How high a priority is scouting?
I never make any move without scouting all worlds bordering the one I'm going for.
Started that after an unexpected run-in with a core raid engine.

What techs do you always/sometimes unlock?

Initially: Economic command, gravity turret, bomber II or fighter II (depending on the situation)
Next in line: scout II, bomber III, fighter II, laser turrets II (for the drones) , Harvesters II, starships
After that: depends on the situation

What are your favorite golems/spirecraft?

Botnet (awesome, got to try this one yesterday for the first time) , Black widow, Hive
Spirecraft: all of them have their uses and you can never have too much martyrs and rams

How do you crack an Eye? A raid engine? A homeworld?
Eye: starship task group (raid starships, coupled with fleet/leech and siege starships) and whenever possible an artillery or armored golem.
Raid engine: transports filled with raiders / raid starships and the fleet to catch the incoming raids or a few enclave starships with drones, coupled with siege starships.
Coreworld: I go in with small  raider fleets to lure away the thread from the wormholes and then slam them with everything I've got.
Homeworld: Go in with all guns blazing, trying to destroy as  many guards as possible (engine damage is my best friend here) then send several task forces to destroy separate guardposts while the bulk of my forces keeps the enemy busy.
Hive golems are also a nice help here.

What tactics do you use defensively and offensively?

Gate raiding on all adjacent planets save two, fortifying entry points with fortresses and gravity/tractor turrets.
I use lightning and sniper turrets heavily (full caps) and spend about a third of the game thread hunting.
I destroy all guardposts on Mk III/IV planets I can find but leave Mk I planets untouched (except for Ion cannons, black hole machines and other nasty surprises).
Whenever possible I try to keep usable structures intact for when I capture planets (not sure if this is effective for ion cannons or zenith power generators).

When defending against exo's I use mostly gravity turrets and Riot starships to sow them down and all other ships to kill them of.

Do you gate-raid?
Always, but I try to keep at least two planets open to waves.

How much hacking do you do and what kind?
Never tried it but I will in my current game.

What are your favorite fleetships?
Blade spawners, Teleport Battle stations, Raiders, Neinzul Tigers, Snipers, Etherjets
and all engine damaging ships (the AI gave me a few good ideas on how to be as annoying as possible with these)

Which, if any, starships do you use?
Fleet starships and spire starships to get at least a bit durability in the fleet or as the muscle in a starship only taskforce.
Leech starships in starship taskforces: a few reclaimed ships to keep the enemy busy while the raid starships and the siege starships finish off their precious Eyes.
Siege starships: incredibly usefull in defence and offence because of the engine damage.
Riot starships: very usefull on starship raids for tying up forces and in defence against Hybrid fleets or exo's they are invaluable.
Enclave starships: Bring in the drones and watch the fireworks (but not near an AI Eye, that would trigger the wrong kind of fireworks)

Offline Nodor

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Re: List of Playstyles
« Reply #28 on: August 16, 2012, 02:55:28 pm »
I want to know how people play the game. That means I want to know:

How many planets do you normally take?

30 on a 80 planet map?  (lots)

What planets have top priority?
Anything in the line to my target.  (ARS/Shields/Homeworlds/etc.)

How high a priority is scouting?
CRITICAL.  Picket everything.

What techs do you always/sometimes unlock?
Harvester 3's, Fleet ships, turrets, forts

What are your favorite golems/spirecraft?
Hive/Black Widow / Attritioners

How do you crack an Eye? A raid engine? A homeworld?

Raid Starships/Raid Starships/Kitchen Sink
What tactics do you use defensively and offensively?

Lots?  Depends on the AI and my fleet options.

Do you gate-raid?
Sometimes.

How much hacking do you do and what kind?
Depends.  ARS for good toys, Superterminal if available and Knowledge with scorched earth AI's.

What are your favorite fleetships?
Sentinal Frigate, Blade Spawner, Sniper, (Long ranged death)

Which, if any, starships do you use?

Depends on the map.. but most of them/all of them.

Note: These tactics/strategies are not great above 8/8 difficulty.  You are often looking at 700+ AIP by game end.   This is not a good idea on 10/10. 

But it's fun - I will also turn on a whole lot of random factions.    So my games are more about reacting and responding to the RNG than minimizing AIP.