Author Topic: how much health?  (Read 2053 times)

rubikscube

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how much health?
« on: January 31, 2010, 08:11:41 pm »
I was just wondering, how much health would a real airplane have? an f -15? a tank?


How much damage would a , real missle, real nuke? ( same thing i guess , insta kill lol)



how much speed would a commercial aircraft have?



it's so interesting to know the answer

Offline Lancefighter

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Re: how much health?
« Reply #1 on: January 31, 2010, 09:37:51 pm »
huh?

your average airplane can take exactly one missile hit before it is out of combat (might not mean its destroyed, but it does mean that it must retreat.

This includes modern strike fighters..
As for tanks.. uh.. its exactly the same. The first AP round of sufficient caliber that hits them is pretty much the end - not counting damage to their treads or wheels.

Commercial aircraft have even less health, somewhere in the range of one or two :p They can take about one bird strike ...
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Offline RCIX

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Re: how much health?
« Reply #2 on: January 31, 2010, 10:59:37 pm »
I was just wondering, how much health would a real airplane have? an f -15? a tank?


How much damage would a , real missle, real nuke? ( same thing i guess , insta kill lol)



how much speed would a commercial aircraft have?



it's so interesting to know the answer


Boeing 777? about 1. F-15? 2. Tank? 4 maybe?.
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Offline x4000

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Re: how much health?
« Reply #3 on: January 31, 2010, 11:19:50 pm »
I think the question is regarding how those real-life vehicles compare to the ships in the game, if they were modeled in game units. An interesting question.

In terms of size, even the smallest craft in ai war are quite large. Generally 1px equals about 1 meter, in the scale I've been thinkng of, and so you wind up with fighters that are around 20m long, and golems that are more like 500m or 1000m long. So by comparison to modern tanks or aircraft, the first thing to note is that they would be absolutely tiny, smaller even than a microfighter.

From that standpoint alone, we can infer that they would have far less health. But, as lancefighter points out, most of those craft are so small that there is very little redundancy in them -- one hit with appropriate shot type, and they are done for. So, I think their average health would tend to be extremely, extremely low and fragile.

That said, regarding their actual munitions, modern tanks would be able to deal out damage commensurate with a fighter, I'd say. A modern nuke is much smaller compared to those depicted in ai war -- those in ai war destroy not only an entire planet with one blast, but ships within a huge radius around it. No modern nuke can do anything remotely close -- in many respects, those might behave more like lightning warheads do in ai war, insta-killing most local craft but not the planet and not larger starships.

Regarding speed, that also raises the question of distance. Distance in ai war os a bit compressed compared to ship scale, so instead of 1px equaling 1m, it is more like 1px = 1000m.  Thus the moon would be roughly a quarter of a screen-width (assuming 1024x768 resolution) away from earth if it was shown. The minimap would show roughly 800x the distance to the moon on it's diameter. Or thereabouts.

So, from that perspective, the slowest ships in the game (usually speed 12) would be moving about 12,000 m/s. By contrast, the space shuttles often travel 8,000 m/s in orbit.  So, each unit of speed is rough 3,600 km/hr, is another way of lookng at it. That would make a commercial airliner about 0.3 on the move speed scale, depending.
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Offline triggerman602

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Re: how much health?
« Reply #4 on: February 02, 2010, 02:45:55 am »
there is also no gravity so you can just pile on the armor.

Offline RCIX

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Re: how much health?
« Reply #5 on: February 02, 2010, 03:20:22 am »
there is also no gravity so you can just pile on the armor.

To an extent, though that increases the mass, and thus the inertia and thus the acceleration time/power needed.
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Offline arthurp

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Re: how much health?
« Reply #6 on: February 02, 2010, 03:04:43 pm »
Just because I think some people might be interested. A link:

http://gizmodo.com/5426453/the-physics-of-space-battles

This is a good article talking about the real physics of space combat and how it would probably be orbital in nature which is very different from what we see in most scifi.

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Offline Lancefighter

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Re: how much health?
« Reply #7 on: February 02, 2010, 04:12:23 pm »
I actually read through that when it was linked over at the eve forums, and its interesting, but highly hypothetical. It basically states what a space battle would look like with modern technology and modern views of physics.

Naturally, technology will evolve (reactionless drive.., energy-weapons?) by the time such space battles will happen, leading to quite a difference.

Naturally, however, I cant see it really happening as per AI war (inertia-less drives.. ... maybe not), however something more Nexus-esque would be more realistic, even if that adds a number of science-fiction elements.

Also, it should be noted that no matter how much armor you pile on, the exhaust ports will STILL be vulnerable. If you can damage/clog/blast holes in the hostile's engine nozzles, they will be unable to maneuver. In Nexus this is something you do all the time - Remove their ability to maneuver, and they are essentially dead
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