Author Topic: How long is the wormhole lag ?  (Read 1652 times)

rubikscube

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How long is the wormhole lag ?
« on: June 03, 2010, 06:41:46 pm »
Many lag questions:

1. Is going through a wormhole instant (i really mean instant, the millisecond the ship dissapears from the planet and appears on the other (i do agree this one is pointless)

2. How long does it take for a ship to fire just after traveling through a wormhole?

3. How long does it take for the tractor beam to do it's work (or other defending turrets and ships) to fire after a enemy ship has arrived through the planet (because if it's instant, all the tractorbeam held ships should be on the same pixel, but this is not the case, they have like 1 second before they get tractored)

4. How long is the teleporting lag to fire a shot  (the time from appearing on the pixel to the time firing it's shot)

5. How long is the warp lag (the time the clock counts to 0 and the time the ships appear, seems to be 1 second, and before that second 3 fighters come first)

6. How long is the white blast of a emp or nuke ( ;))


any more time questions plz tell me

Offline x4000

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Re: How long is the wormhole lag ?
« Reply #1 on: June 03, 2010, 07:36:23 pm »
1. It's very fast.  The ships instantly move from one to the other, but they have to fade out fully and fade back in fully before they can do any shooting or be shot at.  So that fading takes a bit of extra time, a couple of seconds I think.

2. See above.  They have to be faded fully in first.  And depending on the load on the targeting throttles, it may be longer -- there's no set time.  If you have lots of ships of the exact same type, they'll often fire faster than if you have a few ships of many types, thanks to the throttle sharing.

3. They have to be faded in first, again see #1.  But also there is a throttle on tractor beam checks, but that is separate from the attack throttle and similar.  It's very fast, typically, once the ships are faded in, but it can be slower depending on what is going on with the tractor throttles.

4. That depends on how far the ships have teleported, primarily.  The longer a distance they teleported, the longer their momentary paralysis.  You also have to take into account the attack targeting throttles once again, which can slow it down even further.  Generally when ships teleport, they have a slight disadvantage directly upon coming out of teleportation.

5. It's actually instant, but the ships take a bit of time to fade in, as with coming out of a wormhole.  The three fighters that come through actually come through when the timer reads 1, not 0.  Those are there to "cook off" any lightning turrets and similar that are there, causing them to then miss the main body of the incoming wave.

6. Count and see, I don't recall.  It's a couple of seconds, nothing huge.

Great questions, in the main.
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Offline Signata

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Re: How long is the wormhole lag ?
« Reply #2 on: June 03, 2010, 11:51:58 pm »
Hmm, seems like a good offensive teleporting tactic would then be to make the primary jump just outside of effective firing range, soak up paralysis, and then a short hop into firing range and then back out.

Offline superking

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Re: How long is the wormhole lag ?
« Reply #3 on: June 04, 2010, 12:58:30 am »
Hmm, seems like a good offensive teleporting tactic would then be to make the primary jump just outside of effective firing range, soak up paralysis, and then a short hop into firing range and then back out.

lolwhat

rubikscube

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Re: How long is the wormhole lag ?
« Reply #4 on: June 04, 2010, 01:37:07 am »
instead of directly teleporting to target, you should teleport near the target to use up your paralysis time, and then from that area teleport to your main target and it will have less lag.

Offline x4000

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Re: How long is the wormhole lag ?
« Reply #5 on: June 04, 2010, 08:09:58 am »
Yeah, I suppose that is true.
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Offline Frozen Critical

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Re: How long is the wormhole lag ?
« Reply #6 on: June 04, 2010, 08:34:22 pm »
I don't Get Wormhole lags , and thus i can say that the ship is free to do its own things after they fade in the other end of the wormhole , armies even

that is , the Very millisecond it fades in , it can shoot/cloak/get shot at/tractor'd/paralysed
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rubikscube

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Re: How long is the wormhole lag ?
« Reply #7 on: June 04, 2010, 09:42:31 pm »
that few milliseconds is a lot, means the difference of destroying the turrets before they can fire or not. but since they fire at the same time, i guess it's kinda of a visual allusion.

Offline Frozen Critical

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Re: How long is the wormhole lag ?
« Reply #8 on: June 06, 2010, 07:39:57 am »
lets just say the INSTANT it gets out the other side of the wormhole and fades in , it can do anything

that means that its quite common to get we-just-killed-each-other if one ship with low health goes out another wormhole and meets another same ship , except hostile and with low health , then that one ship fades in , and both ships FIRE at once and blow each other up

now you get how Wormhole Fade-ins work?
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