Thanks! I actually do have CoN and TZR enabled. (got them all in the Steam sale) I probably should have started with fewer options for my first game, but sometimes it's more fun to just jump in head first. After a few hours of play I also bought LotS, so I'll have even more to confuse me on my next game.
Thanks for your support! And, I think the general consensus is you should be okay with the expansion on. You have more variety, but since a lot of that only comes into play across multiple campaigns, it only increases the complexity of a single campaign a bit. Anyway, definitely watch out for alarm posts and similar when taking planets, anyway: scouting adjacent planets before taking it is important.
I'm probably over-thinking my strategy here. I got to the point last night of having an overkill fleet built up and ready to attack. I think the ship numbers on the AI homeworld are below 100, and my fleet is over 1,000 ships.
Bear in mind their stuff is mark V, and those core guard posts are really nasty, too. So it's not neccessarily going to be an overkill situation, but it's good you have an advantage to start with.
They'll also quickly reinforce as you start attacking them, too.
(Which, by the way, watching all those ships consolidate from around the galaxy and warp in to my staging planet is one of those moments in gaming that I love. Gives one a special warm feeling inside. Well, if one is a huge nerd.)
Heh.
I'm mostly thinking back to the tutorial where my first attack on that AI homeworld was pretty well crushed, and then everything from there warped over to my next planet and turned it into a fine paste. (of course, then it didn't warp back to defend the homeworld, so I just hooked around it through the other wormhole with everything else I had and easily mopped up the rest of the tutorial AI's homeworld... but I'm sure the tutorial AI is playing on "Duh" difficulty)
Well, a few things going on there. For one, some of the "too quick to abandon guarding" logic was a temporary bug for a while there, so depending on what version you were on, you might have run into that. For another, the AIs in the tutorials aren't allowed to do reinforcements (IIRC), so not only are they on difficulty 1, they are also a crippled diff 1 AI. Normally by the time you finished dealing with that attack wave from them off their home planet, the home planet would be well protected again by the time you get back.
But in this case, I don't think there are any other big surprises waiting on that homeworld, although I'll have to check on the alarm post. I'm not well versed enough to really differentiate the types of guard posts yet, I mostly just see them as targets to keep killing until the main target is no longer covered by the invincibility shields.
Well, the tooltips are your friend, for sure. Any ship that is looking large on the planet is something worth reading the description text for. If it has some sort of crazy abilities that affect the strategic landscape (as opposed to the tactical situation), it will be obvious there. Those are what you need to be alert for, and scout the planet you are attacking, as well as all adjacent planets, to be sure the coast is clear of that sort of thing.
Then as you attack, you can look at them in more detail to size up the tactical situation more if you like (or if you run into trouble), and a lot of the tactical nuances just become more clear as you get more experience dealing with the various things. But that description text is invaluable for sizing up if there are any strategic-level risks (alarm posts, raid engines, etc).
So some of them might be hiding some surprises for me. But again, I am probably over-planning, especially for difficulty 4. I get discouraged when I'm surprised by something that I didn't even know about until it jumps up to bite me, so I like to get as much research as possible done ahead of time. With a game this vast, that's proving to be a weighty task.
Well, there's no shame in save-scumming, especially when you're learning. A lot of times when I run into a particularly interesting scenario that kills me, I'll savescum for a while just to try out different strategies and tactics and to see if the scenario is even winnable given my position in that game, etc. It's a great way to learn. Just bear in mind that this is a game of discovery as much as anything else, so you'll never have everything memorized -- it's my game, and
I don't even have everything memorized, not even close. As you said, a quite weighty task with a game this vast. But, part of the fun of space exploration is supposed to be about running into hitherto-unanticipated situations, so that's the motivation behind all that vastness, to keep that sense of exploration even after you're an expert at the game.