Author Topic: Golems and repairing  (Read 8541 times)

Offline origami

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Golems and repairing
« on: September 02, 2012, 04:06:04 am »
Sometimes I get a golem, but I don't really want it because I have to keep repairing it... It dies by itself.

Is there a way to make it stop having attrition?

Offline chemical_art

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Re: Golems and repairing
« Reply #1 on: September 02, 2012, 04:15:43 am »
If the golem is not fully built, it will not suffer attrition.

If it is fully built, if you tell it to stand down by pressing "the button by its name in the bottom left screen" it will then not suffer attrition.

Both forms of the golem, whether built or not, are vulnerable to attack by the ai.
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Offline Kahuna

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Re: Golems and repairing
« Reply #2 on: September 02, 2012, 05:33:28 am »
Press K to put it into stand down mode. Not sure if it's K for you. Check your controls in Settings--->Game--->View Controls--->With-Selection--->"Ship Command: Toggle Stand-Down Mode" on page 1 Of 3.
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Offline Valorian_Nova

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Re: Golems and repairing
« Reply #3 on: September 02, 2012, 05:53:59 am »
I am not sure which golem you have but they can be really useful provided you can support them.  I would recommend the same thing and put it in to low power mode.  Actually what I would do if I were you and really didn't want to use a golem for whatever reason I would move it to a protected sector and put it in low power mode. 

Another option is to go in to your controls and turn on Auto-FRD Engineers and set your Engineers Do Not Assist in Large Projects to 0.  The obvious pro to this is that you don't need to worry about a golem sitting around in any of your sectors so long as it has enough engineers to keep up on repairs.  The con of course is it will not only cause a drain on your resources but keep your engineers in that sector tied up as well.  This is my preferred option but I don't usually get golems until mid-late game anyway when I have enough resources to support them fairly easily.

Offline origami

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Re: Golems and repairing
« Reply #4 on: September 02, 2012, 10:31:23 am »
So would you suggest that I keep the golems not repaired until I need them? 

Offline Mánagarmr

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Re: Golems and repairing
« Reply #5 on: September 02, 2012, 11:03:28 am »
So would you suggest that I keep the golems not repaired until I need them? 
Well, repairing them is a matter of having the resources to spare. If you do, by all means, repair them. They'll be available to help you then, if you need.

But do power them down when you're not actively using them, or they'll self-attrition.
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Offline chemical_art

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Re: Golems and repairing
« Reply #6 on: September 02, 2012, 11:09:42 am »
Keep in mind it is still vulunerable to attack. If you fully repair the golem it at least has the option to shoot back. And you will want to save the golem even if you don't want it right now, for you will most likely find a use for it later.
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Offline Hearteater

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Re: Golems and repairing
« Reply #7 on: September 02, 2012, 11:13:53 am »
So would you suggest that I keep the golems not repaired until I need them? 
If you are playing on Golems - Easy or Golems - Hard, repair any golem in a system you claim.  Use Stand Down (K, or the pause button in the bottom left corner of the screen) and it will darken and stop taking attrition damage, but also will not attack.  Then move it were you need it, and only bring it out of Stand Down when you want it to shoot something.  When fighting in a system, I'll flipping it in and out of Stand Down several times, depending on if it even has targets in range.  NOTE: Hive Golems do NOT make Wasps in Stand Down Mode, so you actaully leave them on until they've built 500 Wasps (their max) and then turn them off until after you've released the Wasps.

If you are playing on Golems - Medium, you gain AIP when you repair a golem, so don't repair it unless you want it and can handle annoying the AI.  All the other stuff from above applies.

Offline orzelek

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Re: Golems and repairing
« Reply #8 on: September 02, 2012, 11:53:00 am »
Are golems really worth all that micro and additional exos?
That self attrition mechanic is main reason I disabled golems some time ago and forgot them (until AI greets me with them that is).

It seems like a bit artificial way to incur additional cost on player for having a golem - added to it's energy use.
For me it's very.. strange way to balance them by making playrs babysit the golem and micro it with power up/down sequence.

Offline chemical_art

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Re: Golems and repairing
« Reply #9 on: September 02, 2012, 12:07:44 pm »
I don't micro them nearly as much as some. Basically if I want them to shoot I keep them on till everyone is dead, then I turn them off.

After finally seeing the power of the botnet golem, I can agree its worth its own wave. An armored golem is the reason why I won my extra cheesy 10/10 game.

What I do find odd is that why medium needs an aip cost and the 10x energy cost. I think the energy cost is worth enough, since its worth a planet's worth of energy on its own with its 10x cost.
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Offline keith.lamothe

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Re: Golems and repairing
« Reply #10 on: September 02, 2012, 01:03:29 pm »
Are golems really worth all that micro and additional exos?
Yes.  Very Much Yes.

I've seen what players have done with arties, widows, and hives lately.  It's really not pretty.

And the botnet is another beast entirely, of course.  That thing can win the game for you, though not actually through sheer personal firepower (it can't even shoot anything important on the AI homeworlds, or anything that cannot be reclaimed).

Armored and Cursed are also quite powerful.  Regenerator not so much, though it does have its uses.
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Offline Kahuna

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Re: Golems and repairing
« Reply #11 on: September 02, 2012, 02:50:24 pm »
Are golems really worth all that micro and additional exos?
That self attrition mechanic is main reason I disabled golems some time ago and forgot them (until AI greets me with them that is).

It seems like a bit artificial way to incur additional cost on player for having a golem - added to it's energy use.
For me it's very.. strange way to balance them by making playrs babysit the golem and micro it with power up/down sequence.
Step 1: Select a Golem
Step 2: Press CTRL+1

..after that
1: Press 1
2: Press K
Takes about 0,8 seconds.
Boom! Problem solved!
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
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echo 2592 hours of AI War and counting!
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Offline TechSY730

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Re: Golems and repairing
« Reply #12 on: September 02, 2012, 03:51:59 pm »
I suggested on mantis to make golems self attrition on firing their weapon, not by just being on. This would give a similar "it costs to use this" effect of the current logic, but with much less need to micro to keep it alive and not draining your economy when idle. http://www.arcengames.com/mantisbt/view.php?id=8904

It's gotten about a 50/50 up/down vote ratio, which is a bit surprising, but whatever.

Offline LordSloth

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Re: Golems and repairing
« Reply #13 on: September 02, 2012, 11:54:11 pm »
Are golems really worth all that micro and additional exos?
Yes.  Very Much Yes.

I've seen what players have done with arties, widows, and hives lately.  It's really not pretty.

And the botnet is another beast entirely, of course.  That thing can win the game for you, though not actually through sheer personal firepower (it can't even shoot anything important on the AI homeworlds, or anything that cannot be reclaimed).

Armored and Cursed are also quite powerful.  Regenerator not so much, though it does have its uses.

Regenerator not so much.... mmm... there was this one game where the second CPA was coming along and I was getting impatient and charged the homeworld instead. It went pretty well, though would have gone better if I hadn't taken the most direct (hello, raid engine) route. Mk3 Engineers can keep it up and running and your fleet at full capacity for quite a while. It also works on Spire Frigates (awesome), parasites, reclaimed ships, (probably) autobombs & minirams.  Have a fabricator with micro parasites? Park them and the regenerator golem on your choke planet and drool at all the ships coming in.

Better yet, pair a regenerator golem with parasites, leech starships, and your regular fleet when retrieving a shard for the Fallen Spire campaign. Who in the world needs to *research* mark iv ships?

Offline Coppermantis

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Re: Golems and repairing
« Reply #14 on: September 03, 2012, 12:09:07 am »
Regenerator Golems with Zenith Viral Shredders absolutely stomped face before the shredders were nerfed. My shredders would divide and divide but would never actually get destroyed so I eventually had over 2,000 of them. Now, the Regenerator is a little less useful for my purposes.

The Hive Golem is the most powerful versus Mk. V ships, starships, guardians and structures but otherwise the Botnet is the most powerful.
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