Author Topic: Golemite AI Type  (Read 1708 times)

Offline Doddler

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Golemite AI Type
« on: April 04, 2010, 02:04:13 am »
So after not suffering enough after beating the two mad bombers on unannounced waves game setting, I decided to try something a little more brutal.  I opted to face a Golemite and a Core AI.

The Core was more or less what I expected.  Low number of ships that deal a serious amount of hurt.

The Golemite though I had some issues with.  The problems I had:

1) Golems have no weaknesses.  It was a pain to kill an artillary golem, even though it was unable to really harm an attacking fleet it takes like 20 minutes of fire from a huge number of ships.  Taking down an Armored Golem is an absurd experience that basically requires you to throw 250m HP of ships at it for it to kill itself, cause you'll never deal that much damage to it.

2) Reinforcements.  Golems have this attribute that increases AI reinforcement size by 5x.  This appears to be in effect for the AI, which is a serious, serious pain in the ass.  Especially when the other AI is 'The Core', which means that every minute or two I spend trying to kill a golem I got 200 more core ships to deal with.  And to make it worse, if the AI has more than one golem in a system, the effects stack.  Two golems increase reinforcement size not by 10x, but by 25x. 

So if the AI normally would reinforce 40 ships, with 1 golem, he brings in 200 ships.  With 2 golems, he brings in 1000 ships.  I didn't see systems with more than two golems, but if there was an AI system with 3 in it, I'm pretty sure you couldn't kill it.  I tested the stacking reinforcement bonus thing in a separate game, bringing 4 golems into an AI system would cause it to instantly reinforce the system to about 6000 ships (which caused my computer to attempt suicide).

I never saw the AI attempt to repair a golem so I can't say much about the AI progress going up when the AI repairs them (which doesn't make much sense).

Has anyone else attempted battling the Golemite AI?  Any tips?  Anything I might be missing?

Offline Blahness

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Re: Golemite AI Type
« Reply #1 on: April 04, 2010, 02:09:04 am »
I avoid golems like the plague.  The last time I got one, it was a cursed golem in a game with all AI planets containing an orbital mass driver.  Raised my AIP by 100 for nothing.
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Offline Doddler

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Re: Golemite AI Type
« Reply #2 on: April 04, 2010, 02:14:18 am »
I would never repair a golem, but this is more about the AI having golems. :p

Offline FrostyThePyro

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Re: Golemite AI Type
« Reply #3 on: April 04, 2010, 02:04:19 pm »
I like hive golems.  the black widdow is also impresivly usefull in suport of your standard fleet/as a defensive dynamo.  I dont repair other golems anymore, as no mater how well you play them, it cost too much AIP for what you get.  with the hive you pop in a force feild, pop in the hive, unleesh the swarm and leave.


As for the golemite AI, I havnt tried it yet, though that does sound like a raw deal that it increased enemy waves/reinforcement.  Did it increase your AIP when the AI repaired (well more likely with cursed golems).  As for core, well at least it was an expirmentalist.
« Last Edit: April 04, 2010, 02:11:18 pm by FrostyThePyro »

Offline Blahness

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Re: Golemite AI Type
« Reply #4 on: April 04, 2010, 06:34:52 pm »
Cursed golems repair without the AIP boost, upon attacking things.  (EDIT: I wish.  I tried it out today, actually got attacks off, and gained 3 AIP a shot)

I tried golemite, and found that Z mirrors are *amazing* against some of the golems.
« Last Edit: April 07, 2010, 02:26:55 am by Blahness »
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Offline Draco18s

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Re: Golemite AI Type
« Reply #5 on: April 05, 2010, 10:42:13 am »
So if the AI normally would reinforce 40 ships, with 1 golem, he brings in 200 ships.  With 2 golems, he brings in 1000 ships.  I didn't see systems with more than two golems, but if there was an AI system with 3 in it, I'm pretty sure you couldn't kill it.  I tested the stacking reinforcement bonus thing in a separate game, bringing 4 golems into an AI system would cause it to instantly reinforce the system to about 6000 ships (which caused my computer to attempt suicide).

Start a 10 planet map with you owning 8 worlds.  Test the theory when the AI has six golems.
(I had a game like that, though the six golems were inactive as I wasn't facing a golemite; though in one of my attempts to take the system I dropped an EMP bomb before storming through the wormhole* which turned into massive failure as the AI instantly repaired all of the golems in system; suffice to say I didn't win).

*Perma-mines are annoying as hell.