Hi,
I'm playing playing a Normal+Champion game for the first time, and so far everything went more or less well, but now I've seemed to have a hit a brick wall with the IMT needs help again mission (IMT and Mourners vs. Citadel Ascendent and Dark Spire).
The wiki's recommendation is to drop the large Dark Spire station first, but that means that I'm unable to shepherd either of the two vastly outnumbered allied fleets, they get their behinds kicked and allied stations start dropping... when I try to protect one of the fleets, it ends the same way, as the allied reinforcements decide on engaging in a bit of being defeated in detail by engaging enemy flotillas by themselves instead of rallying with the fleet.
So... any ideas or basic champion tips?
(My champion is currently L25, with 6 points to spare, Needler2,Laser2,MLRS4,Missile0,Shield5,Acid1,Paralyse2,Heat3,Nano1,Insanity1,Translocutor1,Rail1,Slicer1,Interceptor1,Flak1. My standard is a Spire Cruiser with a full loadout of shields and MLRS, which is somewhat weak offensively but is capable of shielding allies for some time even when I've burned through the shadow charge. I've tried a variety of other builds (Rail clusters, human cruiser with a full loudout of flak (as it's the only AoE weapon), Zenith with Heat, a Missile-heavy loadout to try to drop the bases more quickly, various mixes... some go quicker, other slower, but the end result is the same. Usually wait until the shields go and then return to the large base to rebuild, as I'm playing in a vine galaxy, letting the destroyed champion return takes ages).