Author Topic: Neinzul Rocketry Corps - Management Strategy  (Read 1249 times)

Offline Nodor

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Neinzul Rocketry Corps - Management Strategy
« on: March 12, 2012, 02:02:50 am »
I'm currently plodding through a 120 planet world, working on getting the "take 110 planets" achievement.  Of course, to make this "convenient" I enabled the rocketry corps - thinking I could just destroy them.  Sadly, they appear invincible.

Any suggestions on to manage the warheads?  (Unless there is a "kill them option")

Fallen Spire, Golems, Spirecraft, & Zenith Trader are the toys du jour.   I may have the option to put a core warhead intercepter down for one or two of them due to the Zentih Trader. - but this won't manage all of them.


Thanks!

Offline zoutzakje

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Re: Neinzul Rocketry Corps - Management Strategy
« Reply #1 on: March 12, 2012, 04:14:23 am »
last time I played with neinzul rocketry corps they were broken and didn't work. I don't know if it has been fixed yet though.

Offline sol_ilya

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Re: Neinzul Rocketry Corps - Management Strategy
« Reply #2 on: March 12, 2012, 05:01:20 am »
Take this planet, place a slow turret near it. Place laser guns near it. They will not trouble you anymore.

Offline Wanderer

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Re: Neinzul Rocketry Corps - Management Strategy
« Reply #3 on: March 12, 2012, 01:40:15 pm »
I agree with Sol.  A simple Grav Turret and 5-6 Basic Is will ruin the NRC's day.
... and then we'll have cake.

Offline wyvern83

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Re: Neinzul Rocketry Corps - Management Strategy
« Reply #4 on: March 12, 2012, 07:09:30 pm »
A handy trick, I'll have to try it (and Neinzul Rocketry Corps) sometime.