Author Topic: Bug stomping  (Read 1808 times)

Offline NickAragua

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Bug stomping
« on: October 03, 2011, 11:37:03 am »
So, my coop buddy and I tried to start another game last night. Unfortunately, we were wiped out within three waves by swarms of Neinzul combined with Stealth Battleships (and the simultaneous bomber wave didn't help). I've never been able to develop an effective counter to Neinzul swarms, although I've tried the following:

- Fighters (hull bonuses)
- Flak Cannons (area effect)
- Electric Turrets (area effect)
- Heavy Beam Cannons (more or less area effect)

All these things work well against small numbers of the bugs, but I just can't get enough of the stuff out to deal with ~3000 ships. And, obviously, when you're on your first/second wave, you're not going to have the resources for starships of any kind.

So: How do folks deal with large numbers of Neinzul coming in?

Offline keith.lamothe

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Re: Bug stomping
« Reply #1 on: October 03, 2011, 11:43:09 am »
Grav turrets under forcefields?
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Offline Commiesalami

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Re: Bug stomping
« Reply #2 on: October 03, 2011, 01:34:33 pm »
Grav Turrets + Lightning turrets have always worked for me.  Most Neinzul have very short range IIRC, so a bunch of grav turrets especially the Higher Marks would keep them in check.

Offline chemical_art

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Re: Bug stomping
« Reply #3 on: October 04, 2011, 05:48:05 pm »
As a bug user I can tell you how to slay the vermin if they don't fight for you.

Best overall concept is to buy time however you can. The bugs can't live long without a hive.

Grav turrets undershields is the best single solution. Logistical stations help too.

A defense in depth will help a lot. Most bugs die if they go through three planets with logistical stations even if there are no defenses. so put your front line planets either military / logistical then put the next two planets beyond as logistical

Your other ideas of area of effect are good as well.
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