Is it just me, or are the exo-waves at difficulty 8 significantly harder than the ones on 7.6?
On 7.6 they get a 1.3 multiplier to their budget, and on 8.0 they get a 1.5 multiplier. So harder, yes, but I don't think hugely so.
Tangentially related, I rather dislike how exo waves 'cheat' their way through speed reducing effects. I know you can shoot the lead ship and slow them down like that, but it's pretty unintuitive and generates the feeling that "your defenses don't work because we say so, hah!".
Why were they designed like this? What is the reasoning here?
The whole speed boosting thing started with the hybrids: without it, coherent mixed fleets are either impossible, potentially glacially slow, or limited to ships at least as fast as the lead ship (which is a major downturn in variety, particularly if the lead ship winds up being a Raid Starship or whatever). So all follower ships are automatically set to lead-ship-speed + 5. It's an advantage, but not totally out there when considering human tactics like transports, and otherwise the mechanic wouldn't work at all.
This boost makes the follower ships effectively immune to most speed reduction. I actually added a rule at some point that they would "drop out" of the boost if engine damaged (which, I suppose, would make it really easy to disrupt the coherence of an exo's fleet ships by ambushing it with a Riot mkII with a tazer), but nothing else will override the boost.
That was all well and good, I think, but then a totally unrelated change was made to make most larger-than-a-starship ships (including spirecraft and golems) "immune to gravity". Meaning immune to grav turrets and logistical stations. I've never liked that change
One of the points of the grav turrets, I thought, was that the only counter to them was to blow them up.
So, if the lead ship is immune to gravity, the whole exo is effectively immune to gravity. Unintended consequences, eh? On the other hand, grav turrets are really one of those we-all-know-they're-overpowered-but-they're-fun-that-way units, so implicitly making exos the counter to grav-based defenses isn't the end of the world.
Anyway, there it is