Author Topic: Double Godlike on a 'typical' setup.  (Read 5625 times)

Offline Diazo

  • Master Member Mark II
  • *****
  • Posts: 1,717
  • I love/hate Diff 10
Re: Double Godlike on a 'typical' setup.
« Reply #30 on: June 11, 2010, 01:48:16 am »
from what you need, transport scouting is enough, unless you're trying to find the core command station? even taht, just roam the galaxy with your fleet.

i always capture ion cannons.

Well, being as it's a diff 10 game, I'm trying to keep AI progress as low as I can. Now that I've got a base of planets, I was hoping to only capture planets for ARS/Adv Factories and so on. But with my scouting so limited, I'm looking at capturing a planet just for the sake of capturing a planet.

Or was anyway, I just had a rebellion pop up 2 hops away so I'll be going for that. There's a Mk IV in the way however, so this isn't going to be simple. At least I had already started working on the Mk IV to knowledge raid it.

My offensive fleet at the moment only Mk I fighters/bombers/frigates/dreadnaughts, Mk II  bombers and flagships so I'm going to lose a lot taking out this Mk IV that's in my way.

As for roaming the galaxy with my fleet? Errr, no. I'm looking at Mk IV roadblocks all over the place and because most of my fleet is still Mk I, I'm looking at 30% losses just on the initial break in.

The worst one I've come across so far, which is thankfully one I'll be able to bypass, has 2 forts, a superfortress and 3 ion cannons.

We'll see how it goes, I'm starting to suspect I've messed my science unlocks up, but looking back, I'm not sure what I'd do different.

D.
« Last Edit: June 11, 2010, 01:50:42 am by Dazio »

Offline Draco18s

  • Resident Velociraptor
  • Core Member Mark V
  • *****
  • Posts: 4,251
Re: Double Godlike on a 'typical' setup.
« Reply #31 on: June 11, 2010, 01:27:55 pm »
i always capture ion cannons.

Why?  They're useless against an AI that never uses Mk1 or Mk2 ships.

Offline Diazo

  • Master Member Mark II
  • *****
  • Posts: 1,717
  • I love/hate Diff 10
Re: Double Godlike on a 'typical' setup.
« Reply #32 on: June 12, 2010, 05:15:55 pm »
Well, I made it to the rebellion in time and wow, these resistance ships are nice. The resistance frigate has the same range as a dreadnaught and I'm loving them, even if I can only build 49 of them.

AI Progress is up to 170 though and waves are starting to get really big, I'm actually going to go and get this super terminal I found, even though it's the only thing down this dead end warp chain.

Overall, I'm doing okay I think. My only worry at this point is that I'm at 10hours game time, I only have 1/4 of the galaxy scouted and every planet has seen reinforcements so breaking out anywhere is going to be a grind.

We will see though, this is by far the longest game I've played. Taking Mk IV worlds with a Mk I fleet means lots of rebuilding time between attacks.

Still making progress on this, I'm going to go as far as I can with it.

D.

Offline soMe_RandoM

  • Sr. Member
  • ****
  • Posts: 250
Re: Double Godlike on a 'typical' setup.
« Reply #33 on: July 02, 2010, 09:11:04 pm »
well i never done anything lower than 9. for some insane reason maybe because of the challenge that comes with it like small things eg 1 cloaking ship de cloaks in field of ur bombers setting them to shoot but then you realize their smaller ships eg like 15 fighters going around killing your spam of full fleet of mrk 1 bombers and repeats it again and only thing you can do is make em offline until they try it again :|. here we go
ok the only 3 units i find useful against Ai DOOM is spiders and parasites and electric shuttles. it safefully asumed that full fleet of bombers can take on 15 fighers mrk 3 and less >:D ?

spiders well you can stop high level AI planets from attacking you home planet at the start or stop an small fleet of 300 mrk 1 ships then set up defenses in advance so when it comes to ships, if it not the core ai type it will be spiders to go due to engine damage. as the engineers would make them get their engines back but you get a few at an time that get re damage by your spiders in the battle. 1 problem is you need to make sure you spiders are moving and not staying in range of the attackers. but Attack move and stuff could solve it. when dealing with core ships i like the parasites as they are best.
electric shuttles deal with the spam at worm holes and if in one game i could get all 3 then it be the best have shuttles clear out worm holes, the spiders hold off attackers and parasites go around picking off the rest with engine damage with attack move or FRD. well first 2 i would prefer know is the spiders + parasites but parasites first if there Core planets close.
AI War - even the smallest units can make all the difference no matter how weak they are still quite capable of taking the hits. if it can Kill and receive damage then it worth its time other wise if it cant kill and cant take the damage for the higher surviving ships then it is worthless.

rubikscube

  • Guest
Re: Double Godlike on a 'typical' setup.
« Reply #34 on: July 03, 2010, 12:12:33 am »
You are an ai war god

Offline soMe_RandoM

  • Sr. Member
  • ****
  • Posts: 250
Re: Double Godlike on a 'typical' setup.
« Reply #35 on: July 04, 2010, 08:30:42 am »
spiders well you can stop high level AI planets from attacking you home planet at the start or stop an small fleet of 300 mrk 1 ships
spiders are one of the most effective ships as i said they ships can only be repaired 1 by 1, thus making them come through one at an time, with the added effect of having them picked off by your ally your are playing with or with your leech star ships then you get free ships. vrsing core then gift em to ur team mate so when at cap gift then start over :D deep storage, i think if you got 4000 core fighters be enough to kill the Ai core planet, put this with the leeches on there home planet and you got an date with victory, i would love to gift core ships and store em untill needed, but defended there planets :D dam parisites are awsome, if i had to decide on this set up:
any seed,Parisites Set up At Choke point between Ai and rest of humans or by self.
Ships:
Electric shuttles,Parisites,Spiders
Ai type:The Core, Tech Turtle

well it have to be Parisites But if some one wants to take care of gifting and saving core ships then ill gladly go Spiders and if need be then shuttles. >:D what next 3 ppl against Ai then Win :D what an dandy sharing acheavo's >:D but CPA be an *&%$. and also having higher tech enemys with Parisites well be good.
Cant wait to get Back on computer at 16th
AI War - even the smallest units can make all the difference no matter how weak they are still quite capable of taking the hits. if it can Kill and receive damage then it worth its time other wise if it cant kill and cant take the damage for the higher surviving ships then it is worthless.

Offline soMe_RandoM

  • Sr. Member
  • ****
  • Posts: 250
Re: Double Godlike on a 'typical' setup.
« Reply #36 on: July 10, 2010, 05:57:30 am »
random technoligist will be great with spiders as they disregard Mark, or Parisites as they able to get thus an stronger fleet from an harder Ai type.
i would like to abuse Special forces captain + the core :D with parisites Ships/stars or yust spiders + P.Stars
AI War - even the smallest units can make all the difference no matter how weak they are still quite capable of taking the hits. if it can Kill and receive damage then it worth its time other wise if it cant kill and cant take the damage for the higher surviving ships then it is worthless.