Author Topic: Scape Goat  (Read 3468 times)

Offline Cinth

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Re: Scape Goat
« Reply #15 on: August 21, 2012, 12:16:29 pm »
Option 2 would give a lot of goats with low caps and 16 HWs  too  :D

I would think 1 /1.5 / 2 / 2.5 / 3 or in .25 increments and letting the higher marks hit a little harder and be a little more durable in the trade would be good.
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline soMe_RandoM

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Re: Scape Goat
« Reply #16 on: August 21, 2012, 08:21:13 pm »
Thnks for change, as of  5.068. Goats are great. Some_Random is wrong but doenst matter that much ^^. Guess We could Add trivia to wiki on every unit in game and first trivia would be for goats. :P. So how is wiki done? is it manual entrys? could wiki be updated using exported ship list? using mysql ecter? WIKI question YAY. interesting I'm going restart my game, start clean start save. then update game. i think now ill search games based on whatbackwater wormholes are on system instead stuff ^^. i like nes repair. try spire.
AI War - even the smallest units can make all the difference no matter how weak they are still quite capable of taking the hits. if it can Kill and receive damage then it worth its time other wise if it cant kill and cant take the damage for the higher surviving ships then it is worthless.