I played around with your game a bit, and right off the top: build more Space Docks! Concentrate your Engineers! Stop building Mercenaries! Build more Matter Converters! Build more Turrets on border worlds, and fewer on interior systems! Beachhead surrounded AI systems you aren't going to capture! Choose you Command Stations for a specific purpose, and change them when the need changes!
Mercenaries aren't worth it I take it? I had all that metal (and now all that spare energy from your suggestion about econ stations). Shouldn't I use it on mercenary ships to have more ships to strike with?
Generally, no. Mercenary units cost 10x the cost of the equivalent player unit. Mercenary Enclaves are worth it. Mercenary Parasites are OK, due to special mechanics about how Mk interacts with reclaiming units. Everything else is less than efficient. If you are already at you metal cap, then sure. But never build a Mercenary unit over something else.
Second, because of their cost, it is best to be more careful with them. I normally leave all Mercs on my Homeworld, as a final "Win or Die" reserve. Only in the end game do they get spent.
Just as a quick note, it is possible to have the game auto-manage keeping a metal reserve. If you assign the Mercenary Dock to a control group (I usually use Group 9), you can go to the Controls screen, flip to the Control-Group-Specific tab, select your group, and put a number in the "Suspend spending if Resources Less Than" box. I usually set that number to about 90% of my max resources, going back periodically to update as I grow.
By beachhead skipped systems you mean jump in and set up a turret line?
Correct. A group of turrets will kill the AI reinforcements as they spawn, never giving them enough time to build up threat to attack you.
Yeah sorry about that. I kept getting attacked from my backfield so I thought I'd try clearing it. I'd clear the guard posts and the warp gate, but they'd still send unnanounced ships from neutered planets. Jimoat was a frequent offender. I'll handle it better next time.
Just a note on mechanics and terminology as used around here. A Wave is an announced group of ships sent to the wormhole of a single specific targeted human system. These must originate from Warp Gates. What you were experiencing was called Threat, or border-aggression. Basically, after you cleared the AI system, it still got reinforcements. However, without Guardposts to protect, those AI ships become free-roaming "Threat" (you can see the total Threat in the galaxy in the upper right). When there got to be enough of those, it was stronger than your neighboring systems. At that point, it just piles in. If you keep down the number of AI units in that system, or keep enough turrets in your neighboring systems, it won't send the Threat in.
Akiapegar and Toothnomurd are opposite defense strategies. I used them to experiment. Which seems better? Both have only one hostile wormhole, one defends at the wormhole the other defends at the station. I constantly have to pull Toothnomurd out of the fire, but Akiapegar has held against giant waves by itself so I'd go with defending at the wormhole, but I'm open to hear your thoughts.
Toothnomurd is a MUCH better defensive set up than Akiapegar. Akiapegar will drop a hammer on the AI units as soon as they enter the system, but if there are enough to get away from the wormhole, your system is toast.
Toothnomurd, on the other hand, makes all the AI ships traverse the entire system, getting shot by Snipers, Missile Turrets, running through Mines, all before it finally reaches something it wants to attack. And while the AI is sitting there pounding on your ForceFields, your turrets are still shooting at it.
The only minor issue I had with Toothnomurd is the way you spread your Sniper and Spiders out in wings. This is not good, as it distracts the AI units. Some of them go off-course to attack those, and escape the mines, tractors, and other turrets. It is better to concentrate your Snipers, close to your Command Station but not under FF.
If you haven't, I suggest you read Kahuna's guide to defense. There's a link is his sig. He explains in excellent detail not only what, but why.
I'm not sure how you did this. I thought the AI would always leave 70% of the reserve no matter what you did to a Core world. I thought you had to face the last 70% on the homeworld.
You are correct. But by destroying the relatively small group of 30% of the reserve on the Core World, the AI cannot deploy it on the Homeworld. If you just zoom though, ignoring those units, they will undeploy and redeploy back on the Homeworld.
Reserve size is based on AIP, but it is galaxy wide for each AI player. Reducing it in one place reduces it in all. At least, until it recharges, which takes a few hours.
Actually, just noticed it didn't actually matter - The Core World is AI 1, the Homeworld is AI 2. Ah, well. I always use different colors for the AIs when I play, so I thought Red AI = Red AI. Oops.